[Question] MySQL Saving
#5

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Originally Posted by doreto
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It's not bad idea at all. When player buys the house, update their data to database.Player wan't buy 100 houses at ones to affect server performance and even then server will handle it(all depend how you script it).

When player disconnect you get and save(update to serve database) their pos and when they connect again you spawn then on previews pos.
Really? Why do I have this impression it'll end up lagging the server like a bitch if there's say 200+ players on all using /buy, /buyhouse, earning money often etc?

Thanks, this actually does work for me. Didn't know losing server connection is OnPlayerDisconnect
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Messages In This Thread
[Question] MySQL Saving - by AphexCCFC - 01.05.2014, 20:23
Re: [Question] MySQL Saving - by doreto - 01.05.2014, 20:25
Re: [Question] MySQL Saving - by AphexCCFC - 01.05.2014, 20:30
Re: [Question] MySQL Saving - by doreto - 01.05.2014, 20:36
Re: [Question] MySQL Saving - by AphexCCFC - 01.05.2014, 20:44
Re: [Question] MySQL Saving - by doreto - 02.05.2014, 09:32
Re: [Question] MySQL Saving - by AphexCCFC - 02.05.2014, 14:29

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