01.05.2014, 17:56
It will only check for these 3 points and not any other (in your previous thread, you looped through the RobberyPoints array).
I'd suggest you to use dynamic checkpoints for the robbery points so you'll know for sure that you are in a point and if the player exits before 30 seconds pass, cancel the robbery.
I'd suggest you to use dynamic checkpoints for the robbery points so you'll know for sure that you are in a point and if the player exits before 30 seconds pass, cancel the robbery.

