01.05.2014, 06:12
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
Died[playerid] = true;
return 1;
}
forward BlockHealMe(playerid);
public BlockHealMe(playerid) return QuickCure[playerid] = true, 1;
forward Recovered();
public Recovered()
{
for(new p = 0; p < MAX_PLAYERS; p++)
{
if(Died[p])
{
HospitalTime[p]++;
new Float:life;
GetPlayerHealth(p, life);
ApplyAnimation(p, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
switch(HospitalTime[p])
{
case 1 .. 59:
{
SetPlayerHealth(p, life+1);
}
case 60:
{
Died[p] = false;
SendClientMessage(p, 0xA9C4E4AA, "");
SendClientMessage(p, 0xA9C4E4AA, "{DD2222}Doctor{FFFFFF} says: You are restore. Be careful.");
ClearAnimations(p);
SetPlayerPos(p, 1175.0963, -1318.3589, 9280.5693);
SetCameraBehindPlayer(p);
SetPlayerFacingAngle(p, 177.8791);
SetPlayerInterior(p, 1);
HospitalTime[p] = 0;
}
}
}
}
return 1;
}