30.04.2014, 17:26
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Bom amigo, й necessбrio que vocк estude ao menos o bбsico sobre variбveis antes de comeзar a editar um GM. Tudo bem, editar um GM й buscar conhecimento para novatos, mas vocк precisa ao menos saber o bбsico para comeзar a mexer com isso.
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C:\Users\Projeto NSG\Desktop\GM - Samp Naruto\NESX1\Back\NESX.pwn(6917) : error 017: undefined symbol "i" C:\Users\Projeto NSG\Desktop\GM - Samp Naruto\NESX1\Back\NESX.pwn(6926) : warning 209: function "cmd_ningendou" should return a value C:\Users\Projeto NSG\Desktop\GM - Samp Naruto\NESX1\Back\NESX.pwn(6926) : error 010: invalid function or declaration C:\Users\Projeto NSG\Desktop\GM - Samp Naruto\NESX1\Back\NESX.pwn(692 : error 010: invalid function or declaration C:\Users\Projeto NSG\Desktop\GM - Samp Naruto\NESX1\Back\NESX.pwn(6930) : error 010: invalid function or declaration C:\Users\Projeto NSG\Desktop\GM - Samp Naruto\NESX1\Back\NESX.pwn(10104) : warning 219: local variable "x" shadows a variable at a preceding level C:\Users\Projeto NSG\Desktop\GM - Samp Naruto\NESX1\Back\NESX.pwn(10104) : warning 219: local variable "y" shadows a variable at a preceding level C:\Users\Projeto NSG\Desktop\GM - Samp Naruto\NESX1\Back\NESX.pwn(1054 : warning 213: tag mismatch C:\Users\Projeto NSG\Desktop\GM - Samp Naruto\NESX1\Back\NESX.pwn(1055 : warning 203: symbol is never used: "TimerKit" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 4 Errors. |
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CMD:ningendou(playerid, params[])//ningendou { if(PlayerDados[playerid][Akatsuki] < 2) return SendClientMessage(playerid, BRANCO, "Vocк possui esse jutsu"); if(sscanf(params, "u", ID)) return SendClientMessage(playerid, CINZA, " Use /ningendou [ID]"); if(!IsPlayerConnected(ID)) return SendClientMessage(playerid, BRANCO, "[ERRO] ID invalido"); if(GetDistanceBetweenPlayers(playerid, i) <= 15) if(GetProgressBarValue(chakra[playerid]) < 400) return SendClientMessage(playerid, 0x00F6F6AA,"Vocк nгo tem chakra suficiente"); new Float:h; h = GetProgressBarValue(chakra[playerid]); SetProgressBarValue(chakra[playerid],h-400); UpdateProgressBar(chakra[playerid], playerid); SetPlayerHealth(ID, 0.1); format(String, sizeof(String), "%s !! NIGENDХ !! %s", Nome(playerid), Nome(ID)); SendClientMessageToAll(AZUL, String); } else { SendClientMessage(playerid,VERMELHO," Chegue mais perto para usar esse jutsu"); return 1; } return 1; } |