What's more efficient?
#1

I was wondering what would be more efficient and cause less lag, even the slightest bit.

I have a textdraw that uses an array, like TextDrawShowForPlayer(playerid, textname[playerid]);.

I was wondering whether to use it on OnPlayerConnect or OnGameModeInit, When I put it on OnGameModeInit, I need to create a loop, for OnPlayerConnect I don't.

So what would be more efficient?

Thanks in advance.
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Messages In This Thread
What's more efficient? - by Danny_Costelo - 29.05.2009, 23:59
Re: What's more efficient? - by JoeDaDude - 30.05.2009, 00:06
Re: What's more efficient? - by Danny_Costelo - 30.05.2009, 00:37
Re: What's more efficient? - by Cueball - 30.05.2009, 00:45

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