30.04.2014, 10:51
Your code only checks if you're not near the first created object and not the rest.
pawn Код:
if(FarmActive[playerid] == 1)
{
new Float:Pos[3], obj_slot = -1;
for(new id = 0; id < createdobjects[playerid]; id++)
{
GetDynamicObjectPos(farmobject[playerid][id], Pos[0], Pos[1], Pos[2]);
if(IsPlayerInRangeOfPoint(playerid, 3.0, Pos[0], Pos[1], Pos[2]))
{
obj_slot = id;
}
}
if (obj_slot != -1)
{
SetPlayerAttachedObject(playerid, 0, 2901, 1, -0.022000, -0.212999, -0.007000, 0.000000, -2.099999, -2.599998, 0.612999, 0.439000, 0.607999, 0, 0);
SCM(playerid, YELLOW, " (info) Executed !");
DestroyDynamicObject(farmobject[playerid][obj_slot]);
createdobjects[playerid] --;
}
else return SCM(playerid, TOMATO, " (greska) You're not near-by the farm object !");
}