Loops only run one function?
#1

pawn Код:
stock CheckHouse(playerid)
{
    if(PlayerInfo[playerid][pInHouse] >= 0)
    {
        for(new idx = 0; idx < MAX_HOUSES; idx++)
        {
            if(!strcmp(PlayerInfo[playerid][pInAddress], HouseInfo[idx][hAddress], false))
            {
                SetSpawnInfo(playerid, 0, PlayerInfo[playerid][pSkin], HouseInfo[idx][hExitPos][0], HouseInfo[idx][hExitPos][1], HouseInfo[idx][hExitPos][2], HouseInfo[idx][hExitPos][3], 0, 0, 0, 0, 0, 0);
                SetPlayerPos(playerid, HouseInfo[idx][hExitPos][0], HouseInfo[idx][hExitPos][1], HouseInfo[idx][hExitPos][2]);
                SetPlayerFacingAngle(playerid, HouseInfo[idx][hExitPos][3]);
                SetInterior(playerid, HouseInfo[idx][hInterior]);
                SetVirtualWorld(playerid, HouseInfo[idx][hVirtualWorld]);
                PlayerInfo[playerid][pInHouse] = HouseInfo[idx][hHouseID];
                format(PlayerInfo[playerid][pInAddress], 32, "%s", HouseInfo[idx][hAddress]);
                break;
            }
            if(strcmp(PlayerInfo[playerid][pInAddress], HouseInfo[idx][hAddress], false))
            {
                SetSpawnInfo(playerid, 0, PlayerInfo[playerid][pSkin], -2656.6123, 635.8759, 14.4531, 182.7413, 0, 0, 0, 0, 0, 0);
                SetPlayerPos(playerid, -2656.6123, 635.8759, 14.4531);
                SetPlayerFacingAngle(playerid, 182.7413);
                SetInterior(playerid, 0);
                SetVirtualWorld(playerid, 0);
                PlayerInfo[playerid][pInHouse] = -1;
                format(PlayerInfo[playerid][pInAddress], 32, "None");
                SendClientMessage(playerid, COLOR_ORANGE, "The house you were in has been edited or deleted. You have been set back to the newb spawn.");
                break;
            }
        }
    }
    else
    {
        SetSpawnInfo(playerid, 0, PlayerInfo[playerid][pSkin], PlayerInfo[playerid][pPos][0], PlayerInfo[playerid][pPos][1], PlayerInfo[playerid][pPos][2], PlayerInfo[playerid][pPos][3], 0, 0, 0, 0, 0, 0);
        SetPlayerPos(playerid, PlayerInfo[playerid][pPos][0], PlayerInfo[playerid][pPos][1], PlayerInfo[playerid][pPos][2]);
        SetPlayerFacingAngle(playerid, PlayerInfo[playerid][pPos][3]);
        SetInterior(playerid, PlayerInfo[playerid][pInterior]);
        SetVirtualWorld(playerid, PlayerInfo[playerid][pVirtualWorld]);
        format(PlayerInfo[playerid][pInAddress], 32, "None");
    }
    return 1;
}
Very close to completing my housing system, last problem I have..
If I remove the second "if", the first one works, if I keep it, only the second one works.
Can I not use two different "if" functions inside a loop?
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Messages In This Thread
Loops only run one function? - by AphexCCFC - 30.04.2014, 01:47
Re: Loops only run one function? - by Dignity - 30.04.2014, 02:38
Re: Loops only run one function? - by SkittlesAreFalling - 30.04.2014, 03:18
Re: Loops only run one function? - by AphexCCFC - 30.04.2014, 04:19

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