29.04.2014, 14:30
cria uma variбvel para definir em qual checkpoint o player tem que ir ex:
tenta algo assim
pawn Code:
//topo do gm
new ChekPoint[MAX_PLAYERS];
new Conv_P_1;
//onplayerspawn
Conv_P_1 = SetPlayerCheckpoint(playerid, -78.452186,-1169.856323,2.137668, 1.0);//Conveniencia Posto 1
//onplayerconnect
CheckPoint[playerid] = 0;
//onplayerentercheckpoint
if(CheckPoint[playerid] == Conv_P_1)
{
CheckPoint[playerid] = 0;
SendClientMessage(playerid, -1, "Bem vindo a conveniencia do posto 1");
SetPlayerVirtualWorld(playerid, 10);
SetPlayerInterior(playerid, 17);
}