[Ajuda] Detectar se o player esta no checkpoint
#4

cria uma variбvel para definir em qual checkpoint o player tem que ir ex:
pawn Code:
//topo do gm
new ChekPoint[MAX_PLAYERS];
new Conv_P_1;

//onplayerspawn
Conv_P_1 = SetPlayerCheckpoint(playerid, -78.452186,-1169.856323,2.137668, 1.0);//Conveniencia Posto 1

//onplayerconnect
CheckPoint[playerid] = 0;

//onplayerentercheckpoint
if(CheckPoint[playerid] == Conv_P_1)
{
CheckPoint[playerid] = 0;
SendClientMessage(playerid, -1, "Bem vindo a conveniencia do posto 1");
SetPlayerVirtualWorld(playerid, 10);
SetPlayerInterior(playerid, 17);
}
tenta algo assim
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Messages In This Thread
Detectar se o player esta no checkpoint - by Foodinha - 29.04.2014, 00:46
Re: Detectar se o player esta no checkpoint - by hard_dalzot - 29.04.2014, 01:35
Re: Detectar se o player esta no checkpoint - by Foodinha - 29.04.2014, 12:23
Re: Detectar se o player esta no checkpoint - by hard_dalzot - 29.04.2014, 14:30
Re: Detectar se o player esta no checkpoint - by Kuddy - 29.04.2014, 14:35
Re: Detectar se o player esta no checkpoint - by ZaturN - 29.04.2014, 19:34

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