[Ajuda] Detectar se o player esta no checkpoint
#3

Quote:
Originally Posted by hard_dalzot
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dentro da OnPlayerEnterCheckpoint vocк poe
pawn Code:
if(chekpointid == Conv_P_1)
{
SetPlayerVirtualWorld(playerid, 10);
SetPlayerInterior(playerid, 17);
}
pawn Code:
C:\Users\Usuario\Desktop\Server SAMP 0.3z\gamemodes\GM.pwn(119) : warning 204: symbol is assigned a value that is never used: "Conv_P_1"
C:\Users\Usuario\Desktop\Server SAMP 0.3z\gamemodes\GM.pwn(384) : error 017: undefined symbol "chekpointid"
Pawn compiler 3.2.3664          Copyright (c) 1997-2006, ITB CompuPhase


1 Error.
Falta alguma include??

@EDIT.

Minhas includes:
pawn Code:
#include a_samp
#include DOF2
#include progressbar
#include sscanf2
#include cpstream
@EDIT2

Help??
Reply


Messages In This Thread
Detectar se o player esta no checkpoint - by Foodinha - 29.04.2014, 00:46
Re: Detectar se o player esta no checkpoint - by hard_dalzot - 29.04.2014, 01:35
Re: Detectar se o player esta no checkpoint - by Foodinha - 29.04.2014, 12:23
Re: Detectar se o player esta no checkpoint - by hard_dalzot - 29.04.2014, 14:30
Re: Detectar se o player esta no checkpoint - by Kuddy - 29.04.2014, 14:35
Re: Detectar se o player esta no checkpoint - by ZaturN - 29.04.2014, 19:34

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