29.04.2014, 04:48
identado e organizado o codigo 

pawn Code:
#include <a_samp>
#include <core>
#include <float>
#include <a_objects>
#include <streamer>
new ExplodirBombaEm[MAX_PLAYERS];
new timerbombaatomica[MAX_PLAYERS];
public OnPlayerConnect(playerid)
{
ExplodirBombaEm[playerid] = 0;
return 1;
}
COMMAND:bombaa(playerid, params[])
{
new AdminName[24], don[250];
SendAdminText(playerid, "usou /bombaa", params);
if (APlayerData[playerid][LoggedIn] == true)
{
if (APlayerData[playerid][PlayerLevel] >= 5)
{
for (new i; i < MAX_PLAYERS; i++)
if (IsPlayerConnected(i)) GetPlayerName(playerid, AdminName, sizeof(AdminName));
format(don, sizeof(don), "{a9c4e4}O Administrador {FFFFFF}%s {a4c4e4} matou todos o jogadores online!", AdminName);
SendClientMessageToAll(-1, don);
ExplodirBombaEm[playerid] = 3;
timerbombaatomica[playerid] = SetTimerEx("BombaAtomica", 1000, true, "i", playerid);
}
else return 0;
}
else return 0;
return 1;
}
//em algum local
forward BombaAtomica(playerid);
public BombaAtomica(playerid)
{
for (new i; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
if (ExplodirBombaEm[playerid] <= 3)
{
new str[100];
format(str, sizeof(str), "Bomba atфmica em %d !", ExplodirBombaEm[playerid]);
SendClientMessageToAll(-1, str);
ExplodirBombaEm[playerid] += 1;
}
else if (ExplodirBombaEm[playerid] == 3)
{
ExplodirBombaEm[playerid] = 0;
SetPlayerHealth(i, 0.0);
new Float: x[MAX_PLAYERS],
Float: y[MAX_PLAYERS],
Float: z[MAX_PLAYERS];
GetPlayerPos(i, x[i], y[i], z[i]);
CreateExplosion(x[i], y[i], z[i], 3, 1000);
SendClientMessageToAll(-1, "BOOOOOOOOOOOOOOOOOM");
KillTimer(timerbombaatomica[playerid]);
}
}
}
return 1;
}

