INI_ParseFile loads tons of vehicles
#3

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Originally Posted by NovaGaming
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Maybe first add a print("Hi");
Then maybe check if you put it before or after respawning
If its before you might need to move where it parses the file
The loading is for the user stuff & for hes vehicles in one public so it prases that after login.

First it loads vehicle components:
pawn Код:
INI_Int("VehVW",PlayerInfo[playerid][pVehVW]);
INI_Int("vModel",PlayerInfo[playerid][vModel]);
INI_Float("vX",PlayerInfo[playerid][vX]);
INI_Float("vY",PlayerInfo[playerid][vY]);
INI_Float("vZ",PlayerInfo[playerid][vZ]);
INI_Float("vA",PlayerInfo[playerid][vA]);
INI_Int("vC1",PlayerInfo[playerid][vC1]);
INI_Int("vC2",PlayerInfo[playerid][vC2]);
INI_Int("vPJ",PlayerInfo[playerid][vPJ]);
INI_Int("vLocked",PlayerInfo[playerid][vLocked]);
INI_Int("vModSlot0",PlayerInfo[playerid][pVehMod][0]);
INI_Int("vModSlot1",PlayerInfo[playerid][pVehMod][1]);
INI_Int("vModSlot2",PlayerInfo[playerid][pVehMod][2]);
INI_Int("vModSlot3",PlayerInfo[playerid][pVehMod][3]);
INI_Int("vModSlot4",PlayerInfo[playerid][pVehMod][4]);
INI_Int("vModSlot5",PlayerInfo[playerid][pVehMod][5]);
INI_Int("vModSlot6",PlayerInfo[playerid][pVehMod][6]);
INI_Int("vModSlot7",PlayerInfo[playerid][pVehMod][7]);
INI_Int("vModSlot8",PlayerInfo[playerid][pVehMod][8]);
INI_Int("vModSlot9",PlayerInfo[playerid][pVehMod][9]);
INI_Int("vModSlot10",PlayerInfo[playerid][pVehMod][10]);
INI_Int("vModSlot11",PlayerInfo[playerid][pVehMod][11]);
INI_Int("vModSlot12",PlayerInfo[playerid][pVehMod][12]);
INI_Int("vModSlot13",PlayerInfo[playerid][pVehMod][13]);
After then I'm using code below to create vehicle.
pawn Код:
if(PlayerInfo[playerid][vModel])
{
    PlayerInfo[playerid][pVeh] = CreateVehicle(PlayerInfo[playerid][vModel], PlayerInfo[playerid][vX],PlayerInfo[playerid][vY],PlayerInfo[playerid][vZ],PlayerInfo[playerid][vA],PlayerInfo[playerid][vC1],PlayerInfo[playerid][vC2],1200);
    SetVehicleVirtualWorld(PlayerInfo[playerid][pVeh], PlayerInfo[playerid][pVehVW]);
    ChangeVehiclePaintjob(PlayerInfo[playerid][pVeh], PlayerInfo[playerid][vPJ]);
    //PlayerInfo[playerid][vOwner] = RPN(playerid);
    if(PlayerInfo[playerid][vLocked]) SetVehicleParamsEx(PlayerInfo[playerid][pVeh], 0, 0, 0, 1, 0, 0, 0);
    for(new i=0; i<14; i++)
    {
        AddVehicleComponent(PlayerInfo[playerid][pVeh], PlayerInfo[playerid][pVehMod][i]);
    }
}
pawn Код:
INI_ParseFile(UserDB(playerid), "LoadUserInfo_data", .bExtra = true, .extra = playerid);
And when player spawn it creates tons of vehicles at the same position.
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Messages In This Thread
INI_ParseFile loads tons of vehicles - by maximthepain - 28.04.2014, 09:19
Re: INI_ParseFile loads tons of vehicles - by NovaGaming - 28.04.2014, 09:26
Re: INI_ParseFile loads tons of vehicles - by maximthepain - 28.04.2014, 09:39
Re: INI_ParseFile loads tons of vehicles - by maximthepain - 28.04.2014, 10:03

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