27.04.2014, 11:38
Well there is a way but what ****** said is way simplier.
Anyways you can store the player's weapon in an array and check their weapons. If the current weapon is not the saved one, then use SetPlayerArmedWeapon and set to the old weapon.
Anyways you can store the player's weapon in an array and check their weapons. If the current weapon is not the saved one, then use SetPlayerArmedWeapon and set to the old weapon.