27.04.2014, 09:43
It won't even work...
Never post untested code...
EDIT:
OnPlayerPacketLoss is not even SA-MP native function.
pawn Code:
public OnGameModeInit()
{
SetTimer("CheckStats", 1000, true);
return 1;
}
forward CheckStats();
public CheckStats()
{
for (new i = 0; i != MAX_PLAYERS; ++ i)
{
if (IsPlayerConnected(i))
{
// check code
}
}
return 1;
}
EDIT:
OnPlayerPacketLoss is not even SA-MP native function.