27.04.2014, 09:01
Here ya go!
I got "Accounts" folder in my scriptfiles.
Код:
#define DIALOG_REGISTER 1 #define DIALOG_LOGIN 2 #define DIALOG_SUCCESS_1 3 #define DIALOG_SUCCESS_2 4 #define PATH "/Accounts/%s.ini" enum pStats { pPass, pCash, pAdmin, pTutorial, pKills, pLevel, Float:Health, Float:Armour, Float:pPos_x, Float:pPos_y, Float:pPos_z, pSex, pSkin, pAge, pDeaths } new pInfo[MAX_PLAYERS][pStats]; stock SaveAccountStats(playerid) { new INI:File = INI_Open(UserPath(playerid)); INI_SetTag(File,"Player Data:"); pInfo[playerid][pSkin] = GetPlayerSkin(playerid); pInfo[playerid][pCash] = GetPlayerMoney(playerid); pInfo[playerid][pLevel] = GetPlayerScore(playerid); new Float:x, Float:y, Float:z ; GetPlayerPos(playerid, x, y, z); pInfo[playerid][pPos_x] = x; pInfo[playerid][pPos_y] = y; pInfo[playerid][pPos_z] = z; INI_WriteInt(File, "Tutorial", pInfo[playerid][pTutorial]); INI_WriteInt(File, "Cash", pInfo[playerid][pCash]); INI_WriteInt(File, "Admin", pInfo[playerid][pAdmin]); INI_WriteInt(File, "Kills", pInfo[playerid][pKills]); INI_WriteInt(File, "Level", pInfo[playerid][pLevel]); INI_WriteFloat(File, "Health", pInfo[playerid][Health]); INI_WriteFloat(File, "Armour", pInfo[playerid][Armour]); INI_WriteFloat(File, "Pos_x", pInfo[playerid][pPos_x]); INI_WriteFloat(File, "Pos_y", pInfo[playerid][pPos_y]); INI_WriteFloat(File, "Pos_z", pInfo[playerid][pPos_z]); INI_WriteInt(File, "Sex", pInfo[playerid][pSex]); INI_WriteInt(File, "Skin", pInfo[playerid][pSkin]); INI_WriteInt(File, "Age", pInfo[playerid][pAge]); INI_WriteInt(File, "Deaths", pInfo[playerid][pDeaths]); INI_Close(File); } forward LoadUser_data(playerid,name[],value[]); public LoadUser_data(playerid,name[],value[]) { INI_Int("Password",pInfo[playerid][pPass]); INI_Int("Cash",pInfo[playerid][pCash]); INI_Int("Admin",pInfo[playerid][pAdmin]); INI_Int("Kills",pInfo[playerid][pKills]); INI_Int("Level", pInfo[playerid][pLevel]); INI_Float("Health", pInfo[playerid][Health]); INI_Float("Armour", pInfo[playerid][Armour]); INI_Float("Pos_x", pInfo[playerid][pPos_x]); INI_Float("Pos_y", pInfo[playerid][pPos_y]); INI_Float("Pos_z", pInfo[playerid][pPos_z]); INI_Int("Sex", pInfo[playerid][pSex]); INI_Int("Skin", pInfo[playerid][pSkin]); INI_Int("Age", pInfo[playerid][pAge]); INI_Int("Deaths", pInfo[playerid][pDeaths]); INI_Int("Tutorial", pInfo[playerid][pTutorial]); return 1; } stock UserPath(playerid) { new string[128],playername[MAX_PLAYER_NAME]; GetPlayerName(playerid,playername,sizeof(playername)); format(string,sizeof(string),PATH,playername); return string; } /*Credits to Dracoblue*/ stock udb_hash(buf[]) { new length=strlen(buf); new s1 = 1; new s2 = 0; new n; for (n=0; n<length; n++) { s1 = (s1 + buf[n]) % 65521; s2 = (s2 + s1) % 65521; } return (s2 << 16) + s1; } public OnPlayerDisconnect(playerid, reason) { SaveAccountStats(playerid); return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { switch( dialogid ) { case DIALOG_REGISTER: { if (!response) return Kick(playerid); if(response) { if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, ""COL_WHITE"Registering...",""COL_RED"You have entered an invalid password.\n"COL_WHITE"Type your password below to register a new account.","Register","Quit"); new INI:File = INI_Open(UserPath(playerid)); INI_SetTag(File,"data"); INI_WriteInt(File,"Password",udb_hash(inputtext)); INI_WriteInt(File,"Cash",0); INI_WriteInt(File,"Admin",0); INI_WriteInt(File,"Kills",0); INI_WriteInt(File,"Deaths",0); INI_WriteInt(File,"Level",0); INI_WriteInt(File,"Tutorial", 0); INI_WriteFloat(File,"Pos_x", 0); INI_WriteFloat(File,"Pos_y", 0); INI_WriteFloat(File,"Pos_z", 0); INI_WriteFloat(File,"Health", 100); INI_WriteFloat(File,"Armour", 0); INI_WriteInt(File,"Sex", 0); INI_WriteInt(File,"Skin", 299); INI_WriteInt(File,"Age", 0); INI_Close(File); CancelSelectTextDraw(playerid); SetSpawnInfo(playerid, 0, 0, 1715.5223,-1904.3020,13.5664, 269.15, 0, 0, 0, 0, 0, 0); SpawnPlayer(playerid); TextDrawHideForPlayer(playerid, Textdraw0); TextDrawHideForPlayer(playerid, Textdraw1); TextDrawHideForPlayer(playerid, Textdraw2); TextDrawHideForPlayer(playerid, Textdraw3); TextDrawHideForPlayer(playerid, Textdraw4); TextDrawHideForPlayer(playerid, Textdraw5); TextDrawHideForPlayer(playerid, login); TextDrawHideForPlayer(playerid, Textdraw7); TextDrawHideForPlayer(playerid, register); TextDrawHideForPlayer(playerid, Textdraw9); TextDrawHideForPlayer(playerid, Textdraw10); TextDrawHideForPlayer(playerid, Textdraw11); TextDrawHideForPlayer(playerid, Textdraw12); TextDrawHideForPlayer(playerid, Textdraw13); TextDrawHideForPlayer(playerid, Textdraw14); ShowPlayerDialog(playerid, DIALOG_SEX, DIALOG_STYLE_MSGBOX, "Gender Selection", "What is your Sex/Gender?", "Male", "Female"); } } case DIALOG_LOGIN: { if ( !response ) return Kick ( playerid ); if( response ) { if(udb_hash(inputtext) == pInfo[playerid][pPass]) { INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid); GivePlayerMoney(playerid, pInfo[playerid][pCash]); ShowPlayerDialog(playerid, DIALOG_SUCCESS_2, DIALOG_STYLE_MSGBOX,""COL_WHITE"Login Authentication: CVRP",""COL_GREEN"You have successfully logged in!","Ok",""); } else { ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login Authentication: CVRP",""COL_RED"You have entered an incorrect password.\n"COL_WHITE"Type your password below to login.","Login","Quit"); } CancelSelectTextDraw(playerid); return 1; } } //Don't worry about closing OnDialogResponse, it is already closed. public OnPlayerClickTextDraw(playerid, Text:clickedid) { if(clickedid == register) { ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,""COL_WHITE"Registeration Console",""COL_WHITE"Welcome to Crystal Valley Roleplay \n Please fill your password below to continue:","Register","Quit"); } else if(clickedid == login) { ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD,""COL_WHITE"Authentication Console",""COL_WHITE"Welcome back to Crystal Valley Roleplay! \n Please fill out your password to continue:","Login","Quit"); } return 1; }