[Ajuda] TextDraw nгo fica clickavel
#1

Venho pedir ajuda, fiz umas text draw clicavel de login, deu tudu certim.
Ai fui fazer essa ake de armas pro meu gm..
Sу que tenho um problema aparece i talls sу que nгo fica clicavel '-'

pawn Код:
stock ShowAmmu(playerid)
{
    Eagle = TextDrawCreate(196.000000, 169.000000, "desert eagle ~g~(R$1000)");
    TextDrawBackgroundColor(Eagle, 255);
    TextDrawFont(Eagle, 2);
    TextDrawLetterSize(Eagle, 0.370000, 1.200000);
    TextDrawColor(Eagle, -1);
    TextDrawSetOutline(Eagle, 0);
    TextDrawSetProportional(Eagle, 1);
    TextDrawSetShadow(Eagle, 1);
    TextDrawUseBox(Eagle, 1);
    TextDrawBoxColor(Eagle, -224);
    TextDrawTextSize(Eagle, 440.000000, -43.000000);

    M4 = TextDrawCreate(196.000000, 190.000000, "M4 ~g~(R$2000)");
    TextDrawBackgroundColor(M4, 255);
    TextDrawFont(M4, 2);
    TextDrawLetterSize(M4, 0.370000, 1.200000);
    TextDrawColor(M4, -1);
    TextDrawSetOutline(M4, 0);
    TextDrawSetProportional(M4, 1);
    TextDrawSetShadow(M4, 1);
    TextDrawUseBox(M4, 1);
    TextDrawBoxColor(M4, -224);
    TextDrawTextSize(M4, 440.000000, -43.000000);

    MP5 = TextDrawCreate(196.000000, 211.000000, "mp5 ~g~(r$1500)");
    TextDrawBackgroundColor(MP5, 255);
    TextDrawFont(MP5, 2);
    TextDrawLetterSize(MP5, 0.370000, 1.200000);
    TextDrawColor(MP5, -1);
    TextDrawSetOutline(MP5, 0);
    TextDrawSetProportional(MP5, 1);
    TextDrawSetShadow(MP5, 1);
    TextDrawUseBox(MP5, 1);
    TextDrawBoxColor(MP5, -224);
    TextDrawTextSize(MP5, 440.000000, -43.000000);

    Granadas = TextDrawCreate(196.000000, 232.000000, "granadas ~g~(r$3000)");
    TextDrawBackgroundColor(Granadas, 255);
    TextDrawFont(Granadas, 2);
    TextDrawLetterSize(Granadas, 0.370000, 1.200000);
    TextDrawColor(Granadas, -1);
    TextDrawSetOutline(Granadas, 0);
    TextDrawSetProportional(Granadas, 1);
    TextDrawSetShadow(Granadas, 1);
    TextDrawUseBox(Granadas, 1);
    TextDrawBoxColor(Granadas, -224);
    TextDrawTextSize(Granadas, 440.000000, -43.000000);

    Spas = TextDrawCreate(196.000000, 253.000000, "spas(12) ~g~(R$3500)");
    TextDrawBackgroundColor(Spas, 255);
    TextDrawFont(Spas, 2);
    TextDrawLetterSize(Spas, 0.370000, 1.200000);
    TextDrawColor(Spas, -1);
    TextDrawSetOutline(Spas, 0);
    TextDrawSetProportional(Spas, 1);
    TextDrawSetShadow(Spas, 1);
    TextDrawUseBox(Spas, 1);
    TextDrawBoxColor(Spas, -224);
    TextDrawTextSize(Spas, 440.000000, -43.000000);

    Fechar = TextDrawCreate(379.000000, 301.000000, "fechar");
    TextDrawBackgroundColor(Fechar, 255);
    TextDrawFont(Fechar, 2);
    TextDrawLetterSize(Fechar, 0.370000, 1.200000);
    TextDrawColor(Fechar, -1);
    TextDrawSetOutline(Fechar, 0);
    TextDrawSetProportional(Fechar, 1);
    TextDrawSetShadow(Fechar, 1);
    TextDrawUseBox(Fechar, 1);
    TextDrawBoxColor(Fechar, -224);
    TextDrawTextSize(Fechar, 440.000000, -43.000000);

    Katana = TextDrawCreate(196.000000, 274.000000, "katana ~g~(r$500)");
    TextDrawBackgroundColor(Katana, 255);
    TextDrawFont(Katana, 2);
    TextDrawLetterSize(Katana, 0.370000, 1.200000);
    TextDrawColor(Katana, -1);
    TextDrawSetOutline(Katana, 0);
    TextDrawSetProportional(Katana, 1);
    TextDrawSetShadow(Katana, 1);
    TextDrawUseBox(Katana, 1);
    TextDrawBoxColor(Katana, -224);
    TextDrawTextSize(Katana, 440.000000, -43.000000);
   
    TextDrawSetSelectable(Eagle, true);
    TextDrawSetSelectable(MP5, true);
    TextDrawSetSelectable(Katana, true);
    TextDrawSetSelectable(Fechar, true);
    TextDrawSetSelectable(Spas, true);
    TextDrawSetSelectable(M4, true);
    TextDrawSetSelectable(Granadas, true);
   
    SelectTextDraw(playerid, 0x2C9C40FF);
   
    TextDrawShowForPlayer(playerid,Eagle);
    TextDrawShowForPlayer(playerid,MP5);
    TextDrawShowForPlayer(playerid,Katana);
    TextDrawShowForPlayer(playerid,Fechar);
    TextDrawShowForPlayer(playerid,Spas);
    TextDrawShowForPlayer(playerid,M4);
    TextDrawShowForPlayer(playerid,Granadas);
   
    TextDrawShowForPlayer(playerid,Ammu[0]);
    TextDrawShowForPlayer(playerid,Ammu[1]);
}
Ja fiz as funзхes no public OnPlayerClickTextDraw(playerid, Text:clickedid) tudu certo
Nгo deu nenhum erro ou warning.
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Messages In This Thread
TextDraw nгo fica clickavel - by Byted - 26.04.2014, 19:25
Re: TextDraw nгo fica clickavel - by LeoCarvalho - 26.04.2014, 19:39
Re: TextDraw nгo fica clickavel - by Byted - 26.04.2014, 19:45
Re: TextDraw nгo fica clickavel - by lKoDlFuLLaNNo - 26.04.2014, 19:47
Re: TextDraw nгo fica clickavel - by Byted - 26.04.2014, 19:49
Re: TextDraw nгo fica clickavel - by lKoDlFuLLaNNo - 26.04.2014, 19:52
Re: TextDraw nгo fica clickavel - by LeoCarvalho - 26.04.2014, 19:56
Re: TextDraw nгo fica clickavel - by lKoDlFuLLaNNo - 26.04.2014, 19:57
Re: TextDraw nгo fica clickavel - by LeoCarvalho - 26.04.2014, 20:00
Re: TextDraw nгo fica clickavel - by Byted - 26.04.2014, 20:05

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