28.05.2009, 21:24
I can see a few bugs from a quick glance at the code. For example, if player ID 0 is editing an object, and player ID 1 starts editing an object, both players objects will parse because your storing the object data for only one object, globally.
Also, as far as I can remember there are object IDs above 10000. In the addobject command, it would be better to use IsValidObject.
Also, as far as I can remember there are object IDs above 10000. In the addobject command, it would be better to use IsValidObject.

