25.04.2014, 13:33
no not really, I'm using OneSecondVariable tick under ongamemodeinit(every second).
So, if PlayerInfo[i][RobberyTimer] == 1 then the robbery will end.
Check my /robshop command and compare it with my public
So, if PlayerInfo[i][RobberyTimer] == 1 then the robbery will end.
Check my /robshop command and compare it with my public