OnPlayerKeyStateChange and OnPlayerClickTextDraw
#5

Alright, I fixed the PlayerTextDrawShow problem, but I'm still getting Tag Mismatch on the following part:
pawn Код:
public OnPlayerClickTextDraw(playerid, Text:clickedid)
{
    if(clickedid == Textdraw0[playerid])
    {
       GivePlayerWeapon(playerid, 22, 9999);
       SetPlayerArmedWeapon(playerid, 22);
    }
    else if(clickedid == Textdraw1[playerid])
    {
       GivePlayerWeapon(playerid, 25, 9999);
       SetPlayerArmedWeapon(playerid, 25);
    }
    else if(clickedid == Textdraw2[playerid])
    {
       GivePlayerWeapon(playerid, 28, 9999);
       SetPlayerArmedWeapon(playerid, 28);
    }
    else if(clickedid == Textdraw3[playerid])
    {
       GivePlayerWeapon(playerid, 30, 9999);
       SetPlayerArmedWeapon(playerid, 30);
    }
    else if(clickedid == Textdraw4[playerid])
    {
       GivePlayerWeapon(playerid, 28, 9999);
       SetPlayerArmedWeapon(playerid, 0);
    }
    return 1;
}
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Messages In This Thread
OnPlayerKeyStateChange and OnPlayerClickTextDraw - by Cena44 - 25.04.2014, 12:04
Re: OnPlayerKeyStateChange and OnPlayerClickTextDraw - by Vince - 25.04.2014, 12:07
Re: OnPlayerKeyStateChange and OnPlayerClickTextDraw - by Cena44 - 25.04.2014, 12:14
Re: OnPlayerKeyStateChange and OnPlayerClickTextDraw - by Pottus - 25.04.2014, 12:49
Re: OnPlayerKeyStateChange and OnPlayerClickTextDraw - by Cena44 - 25.04.2014, 13:03
Re: OnPlayerKeyStateChange and OnPlayerClickTextDraw - by Pottus - 25.04.2014, 13:05

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