24.04.2014, 12:47
Make sure the virtual world of the object should be the same as your virtual world. Also try separating all dynamic objects to one filterscript. use ..include/fsname to run when gm executes.
Are you sure it lags bec of the object? or did you check your onplayerupdate
Are you sure it lags bec of the object? or did you check your onplayerupdate