Map problem and lag
#3

Make sure the virtual world of the object should be the same as your virtual world. Also try separating all dynamic objects to one filterscript. use ..include/fsname to run when gm executes.

Are you sure it lags bec of the object? or did you check your onplayerupdate
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Messages In This Thread
Map problem and lag - by Tuntun - 24.04.2014, 12:36
Re: Map problem and lag - by arakuta - 24.04.2014, 12:41
Re: Map problem and lag - by iBanner - 24.04.2014, 12:47
Re: Map problem and lag - by Tuntun - 24.04.2014, 12:51

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