Dialog_Login
#2

pawn Код:
Dialog_Login(playerid, response, inputtext[])
{
    switch (response)
    {
        case 1:
        {
           
            if (strlen(inputtext) > 0)
            {
                if (!strcmp(APlayerData[playerid][PlayerPassword], inputtext))
                {
                    APlayerData[playerid][LoggedIn] = true;
                    new string[128];
                    new pname[MAX_PLAYER_NAME];
                    GetPlayerName(playerid, pname, sizeof(pname));
                    format(string, sizeof(string), "{00FF00}%s {FFFF00}(id %d) has joined GranTrucking", pname,playerid);
                    SendClientMessageToAll(0xAFAFAFAA, string);
                    if (APlayerData[playerid][LoggedIn] == false)
                    {
                        SendClientMessage(playerid, 0xFFFFFFFF, TXT_FailedLoginProperly);
                        Kick(playerid);
                    }
                    if (GetPVarInt(playerid, "PVarMoney") != 0)
                    {
                        APlayerData[playerid][PlayerMoney] = APlayerData[playerid][PlayerMoney] + GetPVarInt(playerid, "PVarMoney");
                        SetPVarInt(playerid, "PVarMoney", 0);
                    }
                    if (GetPVarInt(playerid, "PVarScore") != 0)
                    {
                        APlayerData[playerid][PlayerScore] = APlayerData[playerid][PlayerScore] + GetPVarInt(playerid, "PVarScore");
                        SetPVarInt(playerid, "PVarScore", 0);
                    }
                    if (APlayerData[playerid][PlayerLevel] >= 1)
                    {
                        new Msg[128], Name[24];
                        format(Msg, 128, "{FFFF00}Logged in as {00FF00}Admin", Name);
                        SendClientMessage(playerid, 0xFFFFFFAA, Msg);
                    }

                }
                else
                {
                    new string[128];
                    FailLogin[playerid]++;
                    format(string, sizeof(string), "{FF0000}Wrong password! %i/3", FailLogin[playerid]);
                    ShowPlayerDialog(playerid,DialogLogin, DIALOG_STYLE_PASSWORD, "Login",string,"Login","Cancel");
                }
            }
            else
            {
                FailLogin[playerid]++;
            }

            if(FailLogin[playerid] == MAX_FAIL_LOGINS)
            {
             new pname[MAX_PLAYER_NAME];
             SendClientMessage(playerid, 0xFFFFFFFF, TXT_WrongPassword);
             GetPlayerName(playerid, pname, sizeof(pname));
             new string[128];
             format(string, sizeof(string), "SERVER KICK: %s has been kicked from the server - Reason: Failed to login", pname);
             SendClientMessageToAll(-1, string);
             printf("SERVER KICK: %s has been kicked from the server - Reason: Failed to login", pname);
             SetTimerEx("KickPlayer", 500, false, "i", playerid);
            }

        }
        case 0:
        {
            SendClientMessage(playerid, 0xFFFFFFFF, TXT_PlayerMustLogin);
            Kick(playerid);
        }
    }
    return 1;
}

Also put this on OnPlayerConnect

pawn Код:
FailLogin[playerid] = 0;
Reply


Messages In This Thread
Dialog_Login - by TLN - 22.04.2014, 18:27
Re: Dialog_Login - by Fel486 - 22.04.2014, 18:45
Re: Dialog_Login - by TLN - 22.04.2014, 18:47

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