19.04.2014, 21:58
pawn Код:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart)
{
if(issuerid != INVALID_PLAYER_ID && weaponid == 34 && bodypart == 9)
{
CreateExplosion(0.0, 0.0, -100.0, 0.0, 0.0, 0.0, 0.0, 12, 10.0);
SetPlayerHealth(playerid, 0.0);
}
return 1;
}