19.04.2014, 15:10
Yes,OnPlayerWeaponShot
pawn Code:
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
{
if(hittype == BULLET_HIT_TYPE_VEHICLE)
{
// lower vehicle health
}
return 1;
}