19.04.2014, 14:36
Olб preciso de ajuda com isto aqui, quando o Player vai Preso e Morre na cadeia ou й morto por um cop ele nгo vai para Prisгo olha aqui os codes.
No On Player Spawn o code de Ir para o hospital:
O de quando o Player Se Recupera:
quando й Morto й morto por um cop:
Quando morre na cedeia:
No On Player Spawn o code de Ir para o hospital:
pawn Код:
if(Morreu[playerid])
{
SetPlayerHealth(playerid, 100.0);
SetPlayerPos(playerid , 1172.5526, -1323.2614, 15.4028);
SetPlayerFacingAngle(playerid , 270);
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid,0);
Controle(playerid,0);
GameTextForPlayer(playerid, "~r~Voce Foi Parar No~n~Hospital...", 4000, 4);
return 1;
}
pawn Код:
forward RecuperouSe();
public RecuperouSe()
{
for(new p = 0; p < MAX_PLAYERS; p++)
{
if(Morreu[p])
{
TempoHospital[p]++;
new Float:vida;
GetPlayerHealth(p, vida);
switch(TempoHospital[p])
{
case 1 .. 59:
{
SetPlayerHealth(p, vida+1);
}
case 60:
{
Morreu[p] = false;
SetPlayerPos(p , 1172.5526, -1323.2614, 15.4028);
SetPlayerFacingAngle(p , 270);
SetCameraBehindPlayer(p );
TempoHospital[p] = 0;
Controle(p, 1);
}
}
}
}
return 1;
}
pawn Код:
new price = WantedPoints[playerid] * 100;
if(PlayerInfo[killerid][pMembro] == 1 || PlayerInfo[killerid][pLider] == 1)
{
format(gstring, sizeof(gstring), "~w~Suspeito ~r~Morto~n~Bonus~g~R$%d", price);
GameTextForPlayer(killerid, gstring, 5000, 1);
ConsumingMoney[killerid] = 1;
GivePlayerMoney(killerid, price / 2);
PlayerPlaySound(killerid, 1058, 0.0, 0.0, 0.0);
GivePlayerMoney(playerid, - price);
PlayerInfo[playerid][pJailed] = 1;
PlayerInfo[playerid][pJailTime] = (WantedPoints[playerid])*(180);
format(gstring, sizeof(gstring), "* Vocк estб preso por %d Segundos na Policia Militar, e perdeu R$%d por trocar tiros e fugir dos policiais.", PlayerInfo[playerid][pJailTime], price);
SendClientMessage(playerid, COLOR_LIGHTRED, gstring);
WantedPoints[playerid] = 0;
SetPlayerWantedLevel(playerid, 0);
PlayerInfo[playerid][pDrogas] = 0;
PlayerInfo[playerid][pDrogas2] = 0;
PlayerInfo[playerid][pDrogas3] = 0;
PlayerInfo[playerid][pMats] = 0;
}
if(PlayerInfo[killerid][pMembro] == 2 || PlayerInfo[killerid][pLider] == 2)
{
format(gstring, sizeof(gstring), "~w~Suspeito ~r~Morto~n~Bonus~g~R$%d", price);
GameTextForPlayer(killerid, gstring, 5000, 1);
ConsumingMoney[killerid] = 1;
GivePlayerMoney(killerid, price / 2);
PlayerPlaySound(killerid, 1058, 0.0, 0.0, 0.0);
GivePlayerMoney(playerid, - price);
PlayerInfo[playerid][pJailed] = 3;
PlayerInfo[playerid][pJailTime] = (WantedPoints[playerid])*(180);
format(gstring, sizeof(gstring), "* Vocк estб preso por %d Segundos na HQ ROTA, e perdeu R$%d por trocar tiros e fugir dos policiais.", PlayerInfo[playerid][pJailTime], price);
SendClientMessage(playerid, COLOR_LIGHTRED, gstring);
WantedPoints[playerid] = 0;
SetPlayerWantedLevel(playerid, 0);
PlayerInfo[playerid][pDrogas] = 0;
PlayerInfo[playerid][pDrogas2] = 0;
PlayerInfo[playerid][pDrogas3] = 0;
PlayerInfo[playerid][pMats] = 0;
}
if(PlayerInfo[killerid][pMembro] == 3 || PlayerInfo[killerid][pLider] == 3)
{
format(gstring, sizeof(gstring), "~w~Suspeito ~r~Morto~n~Bonus~g~R$%d", price);
GameTextForPlayer(killerid, gstring, 5000, 1);
ConsumingMoney[killerid] = 1;
GivePlayerMoney(killerid, price / 2);
PlayerPlaySound(killerid, 1058, 0.0, 0.0, 0.0);
GivePlayerMoney(playerid, - price);
PlayerInfo[playerid][pJailed] = 7;
PlayerInfo[playerid][pJailTime] = (WantedPoints[playerid])*(180);
format(gstring, sizeof(gstring), "* Vocк estб preso por %d Segundos no Exйrcito, e perdeu R$%d por trocar tiros e fugir dos policiais.", PlayerInfo[playerid][pJailTime], price);
SendClientMessage(playerid, COLOR_LIGHTRED, gstring);
WantedPoints[playerid] = 0;
SetPlayerWantedLevel(playerid, 0);
PlayerInfo[playerid][pDrogas] = 0;
PlayerInfo[playerid][pDrogas2] = 0;
PlayerInfo[playerid][pDrogas3] = 0;
PlayerInfo[playerid][pMats] = 0;
}
if(PlayerInfo[killerid][pMembro] == 16 || PlayerInfo[killerid][pLider] == 16)
{
format(gstring, sizeof(gstring), "~w~Suspeito ~r~Morto~n~Bonus~g~R$%d", price);
GameTextForPlayer(killerid, gstring, 5000, 1);
ConsumingMoney[killerid] = 1;
GivePlayerMoney(killerid, price / 2);
PlayerPlaySound(killerid, 1058, 0.0, 0.0, 0.0);
GivePlayerMoney(playerid, - price);
PlayerInfo[playerid][pJailed] = 4;
PlayerInfo[playerid][pJailTime] = (WantedPoints[playerid])*(180);
format(gstring, sizeof(gstring), "* Vocк estб preso por %d Segundos na Policia Civil, e perdeu R$%d por trocar tiros e fugir dos policiais.", PlayerInfo[playerid][pJailTime], price);
SendClientMessage(playerid, COLOR_LIGHTRED, gstring);
WantedPoints[playerid] = 0;
SetPlayerWantedLevel(playerid, 0);
PlayerInfo[playerid][pDrogas] = 0;
PlayerInfo[playerid][pDrogas2] = 0;
PlayerInfo[playerid][pDrogas3] = 0;
PlayerInfo[playerid][pMats] = 0;
}
if(PlayerInfo[killerid][pMembro] == 11 || PlayerInfo[killerid][pLider] == 11)
{
format(gstring, sizeof(gstring), "~w~Suspeito ~r~Morto~n~Bonus~g~R$%d", price);
GameTextForPlayer(killerid, gstring, 5000, 1);
ConsumingMoney[killerid] = 1;
GivePlayerMoney(killerid, price / 2);
PlayerPlaySound(killerid, 1058, 0.0, 0.0, 0.0);
GivePlayerMoney(playerid, - price);
PlayerInfo[playerid][pJailed] = 5;
PlayerInfo[playerid][pJailTime] = (WantedPoints[playerid])*(180);
format(gstring, sizeof(gstring), "* Vocк estб preso por %d Segundos na Policia Federal, e perdeu R$%d por trocar tiros e fugir dos policiais.", PlayerInfo[playerid][pJailTime], price);
SendClientMessage(playerid, COLOR_LIGHTRED, gstring);
WantedPoints[playerid] = 0;
SetPlayerWantedLevel(playerid, 0);
PlayerInfo[playerid][pDrogas] = 0;
PlayerInfo[playerid][pDrogas2] = 0;
PlayerInfo[playerid][pDrogas3] = 0;
PlayerInfo[playerid][pMats] = 0;
}
//}
}
pawn Код:
if(PlayerInfo[playerid][pJailed] == 1)
{
SetPlayerInterior(playerid, 6);
rand = random(sizeof(gPresoPmSpawns));
SetPlayerPos(playerid, gPresoPmSpawns[rand][0], gPresoPmSpawns[rand][1], gPresoPmSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, gPresoPmSpawns[rand][3]);
SendClientMessage(playerid, COLOR_LIGHTRED, "Sentenзa incompleta,Vocк voltou para Prisгo");
return true;
}
if(PlayerInfo[playerid][pJailed] == 2)
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid,268.5777,1857.9351,9.8133);
SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453); //285.3481,96.9720,1940.9755,1799.0811
return true;
}
if(PlayerInfo[playerid][pJailed] == 9)
{
SetPlayerInterior(playerid, 18);
SetPlayerPos(playerid, 1302.519897,-1.787510,1001.028259);//SetPlayerPos(playerid,1175.6014,-1179.9524,87.0427);
//SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453); //285.3481,96.9720,1940.9755,1799.0811
SendClientMessage(playerid, COLOR_LIGHTRED, "Sentenзa incompleta,Vocк voltou para Cadeia!");
return true;
}
if(PlayerInfo[playerid][pJailed] == 3)
{
SetPlayerInterior(playerid, 10);
rand = random(sizeof(gPresoBopeSpawns));
SetPlayerPos(playerid, gPresoBopeSpawns[rand][0], gPresoBopeSpawns[rand][1], gPresoBopeSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, gPresoBopeSpawns[rand][3]);
SendClientMessage(playerid, COLOR_LIGHTRED, "Sentenзa incompleta,Vocк voltou para Prisгo");
return true;
}
if(PlayerInfo[playerid][pJailed] == 4)
{
SetPlayerInterior(playerid, 3);
rand = random(sizeof(gPresoPcSpawns));
SetPlayerPos(playerid, gPresoPcSpawns[rand][0], gPresoPcSpawns[rand][1], gPresoPcSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, gPresoPcSpawns[rand][3]);
SendClientMessage(playerid, COLOR_LIGHTRED, "Sentenзa incompleta,Vocк voltou para Prisгo");
return true;
}
if(PlayerInfo[playerid][pJailed] == 5)
{
SetPlayerInterior(playerid, 5);
rand = random(sizeof(gPresoPfSpawns));
SetPlayerPos(playerid, gPresoPfSpawns[rand][0], gPresoPfSpawns[rand][1], gPresoPfSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, gPresoPfSpawns[rand][3]);
SendClientMessage(playerid, COLOR_LIGHTRED, "Sentenзa incompleta,Vocк voltou para Prisгo");
return true;
}
if(PlayerInfo[playerid][pJailed] == 6)
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid,2695.6262,-2126.2393,13.5488);
SendClientMessage(playerid, COLOR_LIGHTRED, "Sentenзa incompleta,Vocк voltou para Prisгo");
return true;
}
if(PlayerInfo[playerid][pJailed] == 7)
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid,-1293.2203,490.5885,11.1953);
SendClientMessage(playerid, COLOR_LIGHTRED, "Sentenзa incompleta,Vocк voltou para Prisгo");
return true;
}
if(PlayerInfo[playerid][pJailed] == 8)
{
SetPlayerInterior(playerid, 6);
SetPlayerPos(playerid,264.4160,87.2363,1001.0391);
SendClientMessage(playerid, COLOR_LIGHTRED, "Sentenзa incompleta,Vocк voltou para Prisгo");
return true;
}