Scripting PAWN
#3

Quote:
Originally Posted by Bingo
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Go through wiki, after reading each function try to make something, Download a normal basic gamemode go through it, Open wiki search for the function and see how to use and where to use.

Understand all callbacks like what is function of this callback and how to use and when to.

Then, With help of wiki only you'll know about pawno, I saw some pawno which correct variables and other function.
Remember that pawno is case-sensitive.

PS:- In pawno also we use C++.
First, Pawno != PAWN. Pawno is just an IDE to edit PAWN files.

What this suppose to mean? "In pawno also we use C++."

@OP: Why don't you script by using sa-mp gdk, where you can write gamemode in C/C++. https://sampforum.blast.hk/showthread.php?tid=421090

My starting language was PAWN, and I'm scripting since 2009. So, I do remember every native/callback with their parameters. You just need to take sometime writing up codes. You don't have to learn, you will just learn them automatically when you will start scripting. SA-MP Wiki will help you alot.
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Messages In This Thread
Scripting PAWN - by Sanjrani - 19.04.2014, 13:16
Re: Scripting PAWN - by Bingo - 19.04.2014, 13:28
Re: Scripting PAWN - by iZN - 19.04.2014, 13:43
Re: Scripting PAWN - by Sanjrani - 19.04.2014, 14:41
Re: Scripting PAWN - by Niko_boy - 19.04.2014, 14:53
Re: Scripting PAWN - by thefatshizms - 19.04.2014, 14:55
Re: Scripting PAWN - by Sanjrani - 19.04.2014, 15:04
Re: Scripting PAWN - by thefatshizms - 19.04.2014, 15:20
Re: Scripting PAWN - by Bingo - 19.04.2014, 21:37
Re: Scripting PAWN - by Bingo - 20.04.2014, 12:26

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