19.04.2014, 07:23
yes there are , im using "CreateDynamicObject" , but other servers also using that , im usng onplayerupdate
Does that lags for 150 players?
Код:
public OnPlayerUpdate(playerid) { if(IsPlayerInAnyVehicle(playerid)) { if(IsPlayerInRangeOfPoint(playerid,15.0,382.4741,2548.9509,20.1041))SetVehicleVelocity(GetPlayerVehicleID(playerid), 0.2, 0.2, 0.2); if(IsPlayerInRangeOfPoint(playerid,15.0,-1185.4705,27.1411,17.6159))SetVehicleVelocity(GetPlayerVehicleID(playerid), 0.2, 0.2, 0.2); } new InfoString[512]; if(IsPlayerNPC(playerid)) return 0; format(InfoString, sizeof(InfoString), "Kills: ~w~~W~%d~N~~r~Deaths: ~W~%d~N~~P~Ratio:~W~ %0.2f~N~~Y~Score: ~W~%d", pInfo[playerid][Kills],pInfo[playerid][Deaths],Float:pInfo[playerid][Kills]/Float:pInfo[playerid][Deaths],GetPlayerScore(playerid)); TextDrawSetString(PPing[playerid], InfoString); #if PauseDetectSystem == true pTick[playerid] = GetTickCount(); #endif #if MoveSystem == true if(pInfo[playerid][Move] == 1) GetPlayerHoldingKey(playerid); #endif return 1; }