27.05.2009, 16:58
Quote:
Originally Posted by Divine
public OnPlayerUpdate(playerid)
{ for(new i=0; i<sizeof(NoobWeps); i++) // dont know how to explain this if(GetPlayerWeapon(playerid) == NoobWeps[i]) // the "if" part now... (detects the "noob weps") Kick(playerid); // kicks him ... or change it how u want it } public OnPlayerDeath(playerid, killerid, reason) // now here { for(new i=0; i<sizeof(NoobWeps); i++) // same thingy again if(reason == NoobWeps[i]) // since reason is same like weapon id ... so just add it here lol SendClientMessage(playerid, 0xF97804FF, "Fake-Kill Detected! Fuck you !"); // you should get this part ... do you ? p Kick(playerid); // and the guy gets kicked .. or change how u want } |