17.04.2014, 11:00
pawn Код:
public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart)
{
if(team[playerid] == team[issuerid])
{
new Float:health, Float:arm;
if(GetPlayerArmour(playerid) > 0)
{
GetPlayerArmour(playerid, arm);
SetPlayerArmour(playerid, floatadd(arm, amount));
}
else
{
GetPlayerHealth(playerid, health);
SetPlayerHealth(playerid, floatadd(health, amount));
}
return 1;
}