017: undefined Symbol Helpppp
#5

Robber, your code is using variables that aren't even defined and functions that aren't declared. You have copied and pasted this from somewhere and not bothered to read the code properly.

Now I have corrected all of your code and commented "//" all the variables that have been declared but not defined.

pawn Code:
#include <a_samp>
#include <sscanf>
#define SCM SendClientMessage
#define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
#define COLOR_RED 0xFF0000FF

main()
{
    print("\n----------------------------------");
    print(" 1v1 DM server");
    print("----------------------------------\n");
}

enum PInfo
{
    Shoes, 
}
new PlayerInfo[MAX_PLAYERS][PInfo];

public OnPlayerCommandText(playerid, cmdtext[])
{
  dcmd(buyshoe, 7, cmdtext);
  dcmd(Skick, 5, cmdtext);
  dcmd(fakechat, 8, cmdtext);
  return 1;
}

dcmd_buyshoe(playerid, params[])
{
    #pragma unused params
    if(GetPlayerMoney (playerid) < 300000) return SCM(playerid, COLOR_RED, "* You don't have $300000 to buy 1 Shoe.");
    if(PlayerInfo[playerid][Shoes] == 5) return SCM(playerid, COLOR_RED, "* You could not carry more than 5 shoes.");
    PlayerInfo[playerid][Shoes]++;
    new str1[100];
    GivePlayerMoney(playerid, -300000);
    format(str1,sizeof(str1),"[Super Shoe] You have bought 1 Shoe. - use /kick to use them. (Total Shoes: %d)", PlayerInfo[playerid][Shoes]);
    SendClientMessage(playerid, -1, str1);
    return 1;
}

dcmd_Skick(playerid, params[])
{
    #pragma unused params
    new nPlayer = GetClosestPlayerToPlayer(playerid);
    //if(RestrictCMD == 1) return  SendClientMessage(playerid, COLOR_RED, "You Cannot Use This Command reason:[DISABLED]");
    //if(spawned[playerid] == 0) return SendClientMessage(playerid, COLOR_RED, "You Cannot Use This Command While Dead.");
    if(IsPlayerInAnyVehicle(playerid)) return  SendClientMessage(playerid,COLOR_RED,"You Cannot Use This Command While In A Vehicle.");
    //if(spawned[nPlayer] == 0) return SendClientMessage(playerid, COLOR_RED, "You Cannot Kick A Dead Body.");
    //if(OnDuty[nPlayer] == 1) return SendClientMessage(playerid, COLOR_RED, "You cannot use this command on an admin on duty");
    //if(IsInChallenge[playerid] == 1) return SendClientMessage(playerid, COLOR_RED, "You cannot rape in a challenge. You can take drugs and use /ad.");
    if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid,COLOR_RED,"Error: You cannot use this command in a vehicle.");
    //if(IsSpecing[nPlayer] == 1) return SendClientMessage(playerid, COLOR_RED, "Nobody close enough to Kick.");
    //if(duel[nPlayer] == 1) return SendClientMessage(playerid, COLOR_RED, "you cannot kick in duel area");
    new Float:x, Float:y, Float:z;
    GetPlayerPos(playerid,x,y,z);
    //if(kick[playerid] == 1) return SendClientMessage(playerid,COLOR_RED,"Error: Please wait before Kicking again.");

    if(IsPlayerInRangeOfPoint(nPlayer,6.0,x,y,z))
    {
        //OnPlayerConnect:SendClientMessage:Welcome To DM
        //if(aduty[nPlayer] == 1) return SCM(playerid, COLOR_RED,"You can't use this command on onduty admin.");
        //if(pInfo[nPlayer][Adminlevel] > 1) return SendClientMessage(playerid, COLOR_RED, ""ERROR_MESSAGE"");
        if(IsPlayerInAnyVehicle(nPlayer)) return SendClientMessage(playerid,COLOR_RED,"Error: The nearest player is in a vehicle.");
        //kick[playerid] =1;
        //gnstwall_injured[playerid] = SetTimerEx("gnstwall_injurd", 4.0, 1, 0, 0, 0, 0);
        Kick(nPlayer);
    }
    return 1;
}

dcmd_fakechat(playerid, params[])
{
    if(IsPlayerAdmin(playerid))
    {
        new id,text[128];
        if(sscanf(params, "us[127]", id, text)) return SendClientMessage(playerid,0xFF7800FF, "Usage: /fakechat [ID] [TEXT]");
        if(!IsPlayerConnected(id)) return SendClientMessage(playerid ,0xFF7800FF, "player offline");
        SendPlayerMessageToAll(id,text);
        return 1;
    }
    return 0;
}

forward GetClosestPlayerToPlayer(playerid);
public GetClosestPlayerToPlayer(playerid)
{
    new Float:dist = 1000.0;
    new targetid = INVALID_PLAYER_ID;
    new Float:x1,Float:y1,Float:z1;
    new Float:x2,Float:y2,Float:z2;
    new Float:tmpdis;
    GetPlayerPos(playerid,x1,y1,z1);
    for(new i=0;i<MAX_PLAYERS;i++)
    {
        if(i == playerid) continue;
        GetPlayerPos(i,x2,y2,z2);
        tmpdis = floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2));
        if(tmpdis < dist)
        {
            dist = tmpdis;
            targetid = i;
        }
    }
    return targetid;
}
Your PlayerInfo define didn't work and therefore resulted me putting it into an Enum, to call "Shoes" use PlayerInfo[playerid][Shoes].

I hope this has helped.
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Messages In This Thread
017: undefined Symbol Helpppp - by Robber7 - 17.04.2014, 08:14
Re: 017: undefined Symbol Helpppp - by Firewire - 17.04.2014, 08:17
Re: 017: undefined Symbol Helpppp - by Robber7 - 17.04.2014, 08:23
Re: 017: undefined Symbol Helpppp - by ChandraLouis - 17.04.2014, 08:30
Re: 017: undefined Symbol Helpppp - by Firewire - 17.04.2014, 08:43
Re: 017: undefined Symbol Helpppp - by Robber7 - 17.04.2014, 10:01
Re: 017: undefined Symbol Helpppp - by Robber7 - 18.04.2014, 08:01
Re: 017: undefined Symbol Helpppp - by Firewire - 18.04.2014, 08:32
Re: 017: undefined Symbol Helpppp - by Robber7 - 25.04.2014, 05:29

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