14.04.2014, 21:04
For the cheat no reload weapon, i use personally an anti infiny ammo but with the SYNC i can have false positive and i use a timer for this bug i use an system for multi check all 1000 ms if the player have a diff ammo + X ammo on my function local (example for eagle getplayerammo +15 ammos) and i the player have +15 Ammos eagle on 6 checks on timer (6 seconds) i kick this
It's not the best i think but for the moment for me it's good, and i decrease a variable on onplayerweaponshot for the ammo
For me your system use lot of ressource for detect this cheat but your system there is more performant and it's an good idea
For anti rapid fire, when the player lag he can have false positive i don't know how i can check if the player have a big LAG but your idea for check GetServerTickRate () it's good for lag server i think
And yes this post is very usefull for help the community to counter cheats.
It's not the best i think but for the moment for me it's good, and i decrease a variable on onplayerweaponshot for the ammo
For me your system use lot of ressource for detect this cheat but your system there is more performant and it's an good idea
For anti rapid fire, when the player lag he can have false positive i don't know how i can check if the player have a big LAG but your idea for check GetServerTickRate () it's good for lag server i think
And yes this post is very usefull for help the community to counter cheats.