13.04.2014, 16:05
Quote:
There is already a sniper zoom fix here: https://sampforum.blast.hk/showthread.php?tid=292813
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I don't think it's a good idea to use OnPlayerUpdate to check for aiming when you can detect it using key presses and a timer. Also that fix won't work properly with temporary attached objects. For example while aiming and you have your temp objects expire, the attached objects will be reattached after you stop aiming when they're not supposed to.
Thanks for everyone's feedback so far.