car accident
#5


Quote:
Originally Posted by Ettans
Make a timer to check the vehicles health , if the vehicles health suddenly lowers and if there's any cars near, play the sound.
Quote:
Originally Posted by Weirdosport
Or have a speedometer and if the velocity changes suddenly you could assume it was a crash...
Quote:
Originally Posted by Miokie*
You could track when the vehicle loses health and if the health goes down play the sound?
But if he collision the wall,sound will play,he wants car accident,not every..
You can check if first vehicle is close to second vehicle,and both loses health,then that is car accident.


Luka[balkan-samp.com],
Sorry for my poor English
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Messages In This Thread
car accident - by propilot - 26.05.2009, 11:41
Re: car accident - by miokie - 26.05.2009, 11:43
Re: car accident - by Weirdosport - 26.05.2009, 12:03
Re: car accident - by ettans - 26.05.2009, 14:02
Re: car accident - by Luka P. - 26.05.2009, 14:11
Re: car accident - by propilot - 26.05.2009, 19:34
Re: car accident - by whooper - 26.05.2009, 22:30
Re: car accident - by Correlli - 27.05.2009, 00:16

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