Vehicle Gear.
#9

Quote:
Originally Posted by Mriss
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What about doing this
[pawn]new Gear0;
new Gear1;
new Gear2;
new Gear3;
new Gear4;
new Gear5;

OnPlayerConnect'

Gear0(playerid) = 0 //e.g

Sorry Im half asleep, hopefully u get what im doin
All you've done is defined a bunch of gears and set their gear to 0 on connect. What about detecting when their gear shifts up/down?
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Messages In This Thread
Vehicle Gear. - by Hanuman - 13.04.2014, 02:13
Re: Vehicle Gear. - by Flake. - 13.04.2014, 02:20
Re: Vehicle Gear. - by Hanuman - 13.04.2014, 02:52
Re: Vehicle Gear. - by Flake. - 13.04.2014, 03:03
Re: Vehicle Gear. - by Hanuman - 13.04.2014, 03:54
Re: Vehicle Gear. - by Flake. - 13.04.2014, 04:04
Re: Vehicle Gear. - by Hanuman - 13.04.2014, 04:09
Re: Vehicle Gear. - by Mriss - 13.04.2014, 04:15
Re: Vehicle Gear. - by Flake. - 13.04.2014, 04:41
Re: Vehicle Gear. - by Hanuman - 13.04.2014, 05:20

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