Quote:
Originally Posted by Mriss
What about doing this
[pawn]new Gear0;
new Gear1;
new Gear2;
new Gear3;
new Gear4;
new Gear5;
OnPlayerConnect'
Gear0(playerid) = 0 //e.g
Sorry Im half asleep, hopefully u get what im doin
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All you've done is defined a bunch of gears and set their gear to 0 on connect. What about detecting when their gear shifts up/down?