#2

Quote:

// Create the textdraws:
Textdraw0 = TextDrawCreate(493.000000, 87.000000, "_");
TextDrawBackgroundColor(Textdraw0, 255);
TextDrawFont(Textdraw0, 1);
TextDrawLetterSize(Textdraw0, 0.490000, 30.500003);
TextDrawColor(Textdraw0, -1);
TextDrawSetOutline(Textdraw0, 0);
TextDrawSetProportional(Textdraw0, 1);
TextDrawSetShadow(Textdraw0, 1);
TextDrawUseBox(Textdraw0, 1);
TextDrawBoxColor(Textdraw0, 150);
TextDrawTextSize(Textdraw0, 180.000000, 39.000000);
TextDrawSetSelectable(Textdraw0, 1);

Textdraw1 = TextDrawCreate(233.000000, 128.000000, "~r~San ~y~Andreas ~g~Death~b~Match");
TextDrawBackgroundColor(Textdraw1, 255);
TextDrawFont(Textdraw1, 3);
TextDrawLetterSize(Textdraw1, 0.519999, 1.399999);
TextDrawColor(Textdraw1, -1);
TextDrawSetOutline(Textdraw1, 0);
TextDrawSetProportional(Textdraw1, 1);
TextDrawSetShadow(Textdraw1, 1);
TextDrawSetSelectable(Textdraw1, 0);

Textdraw2 = TextDrawCreate(306.000000, 96.000000, "~r~S");
TextDrawBackgroundColor(Textdraw2, 255);
TextDrawFont(Textdraw2, 2);
TextDrawLetterSize(Textdraw2, 0.839999, 2.39999;
TextDrawColor(Textdraw2, -1);
TextDrawSetOutline(Textdraw2, 0);
TextDrawSetProportional(Textdraw2, 1);
TextDrawSetShadow(Textdraw2, 1);
TextDrawSetSelectable(Textdraw2, 0);

Textdraw3 = TextDrawCreate(323.000000, 96.000000, "~y~A");
TextDrawBackgroundColor(Textdraw3, 255);
TextDrawFont(Textdraw3, 2);
TextDrawLetterSize(Textdraw3, 0.839999, 2.39999;
TextDrawColor(Textdraw3, -1);
TextDrawSetOutline(Textdraw3, 0);
TextDrawSetProportional(Textdraw3, 1);
TextDrawSetShadow(Textdraw3, 1);
TextDrawSetSelectable(Textdraw3, 0);

Textdraw4 = TextDrawCreate(344.000000, 96.000000, "~g~D");
TextDrawBackgroundColor(Textdraw4, 255);
TextDrawFont(Textdraw4, 2);
TextDrawLetterSize(Textdraw4, 0.839999, 2.39999;
TextDrawColor(Textdraw4, -1);
TextDrawSetOutline(Textdraw4, 0);
TextDrawSetProportional(Textdraw4, 1);
TextDrawSetShadow(Textdraw4, 1);
TextDrawSetSelectable(Textdraw4, 0);

Textdraw5 = TextDrawCreate(365.000000, 96.000000, "~b~M");
TextDrawBackgroundColor(Textdraw5, 255);
TextDrawFont(Textdraw5, 2);
TextDrawLetterSize(Textdraw5, 0.839999, 2.39999;
TextDrawColor(Textdraw5, -1);
TextDrawSetOutline(Textdraw5, 0);
TextDrawSetProportional(Textdraw5, 1);
TextDrawSetShadow(Textdraw5, 1);
TextDrawSetSelectable(Textdraw5, 0);

Textdraw6 = TextDrawCreate(493.000000, 91.000000, "_");
TextDrawBackgroundColor(Textdraw6, 255);
TextDrawFont(Textdraw6, 1);
TextDrawLetterSize(Textdraw6, 0.490000, -1.199996);
TextDrawColor(Textdraw6, -65281);
TextDrawSetOutline(Textdraw6, 0);
TextDrawSetProportional(Textdraw6, 1);
TextDrawSetShadow(Textdraw6, 1);
TextDrawUseBox(Textdraw6, 1);
TextDrawBoxColor(Textdraw6, -65281);
TextDrawTextSize(Textdraw6, 180.000000, 39.000000);
TextDrawSetSelectable(Textdraw6, 1);

Textdraw7 = TextDrawCreate(493.000000, 368.000000, "_");
TextDrawBackgroundColor(Textdraw7, 255);
TextDrawFont(Textdraw7, 1);
TextDrawLetterSize(Textdraw7, 0.490000, -1.199996);
TextDrawColor(Textdraw7, -65281);
TextDrawSetOutline(Textdraw7, 0);
TextDrawSetProportional(Textdraw7, 1);
TextDrawSetShadow(Textdraw7, 1);
TextDrawUseBox(Textdraw7, 1);
TextDrawBoxColor(Textdraw7, -65281);
TextDrawTextSize(Textdraw7, 180.000000, 39.000000);
TextDrawSetSelectable(Textdraw7, 1);

Textdraw8 = TextDrawCreate(201.000000, 172.000000, "~r~> ~y~No cheating , Flaming or Spaming~r~!");
TextDrawBackgroundColor(Textdraw8, 255);
TextDrawFont(Textdraw8, 2);
TextDrawLetterSize(Textdraw8, 0.220000, 1.200000);
TextDrawColor(Textdraw8, -1);
TextDrawSetOutline(Textdraw8, 0);
TextDrawSetProportional(Textdraw8, 1);
TextDrawSetShadow(Textdraw8, 1);
TextDrawSetSelectable(Textdraw8, 0);

Textdraw9 = TextDrawCreate(201.000000, 192.000000, "~r~> ~y~always report rule-breakers~r~!");
TextDrawBackgroundColor(Textdraw9, 255);
TextDrawFont(Textdraw9, 2);
TextDrawLetterSize(Textdraw9, 0.220000, 1.200000);
TextDrawColor(Textdraw9, -1);
TextDrawSetOutline(Textdraw9, 0);
TextDrawSetProportional(Textdraw9, 1);
TextDrawSetShadow(Textdraw9, 1);
TextDrawSetSelectable(Textdraw9, 0);

Textdraw10 = TextDrawCreate(201.000000, 213.000000, "~r~> ~y~use ~g~(/CMDS) ~y~for the list of available commands~r~!");
TextDrawBackgroundColor(Textdraw10, 255);
TextDrawFont(Textdraw10, 2);
TextDrawLetterSize(Textdraw10, 0.210000, 1.200000);
TextDrawColor(Textdraw10, -1);
TextDrawSetOutline(Textdraw10, 0);
TextDrawSetProportional(Textdraw10, 1);
TextDrawSetShadow(Textdraw10, 1);
TextDrawSetSelectable(Textdraw10, 0);

Textdraw11 = TextDrawCreate(201.000000, 232.000000, "~r~> ~y~Check our our list of minigames~r~!");
TextDrawBackgroundColor(Textdraw11, 255);
TextDrawFont(Textdraw11, 2);
TextDrawLetterSize(Textdraw11, 0.220000, 1.200000);
TextDrawColor(Textdraw11, -269140993);
TextDrawSetOutline(Textdraw11, 0);
TextDrawSetProportional(Textdraw11, 1);
TextDrawSetShadow(Textdraw11, 1);
TextDrawSetSelectable(Textdraw11, 0);

Textdraw12 = TextDrawCreate(369.000000, 232.000000, "(/minigames)");
TextDrawBackgroundColor(Textdraw12, 255);
TextDrawFont(Textdraw12, 2);
TextDrawLetterSize(Textdraw12, 0.220000, 1.200000);
TextDrawColor(Textdraw12, -1471220993);
TextDrawSetOutline(Textdraw12, 0);
TextDrawSetProportional(Textdraw12, 1);
TextDrawSetShadow(Textdraw12, 1);
TextDrawSetSelectable(Textdraw12, 0);

Textdraw13 = TextDrawCreate(201.000000, 251.000000, "~r~> ~y~Type ~b~(/help) ~y~for more info~r~!");
TextDrawBackgroundColor(Textdraw13, 255);
TextDrawFont(Textdraw13, 2);
TextDrawLetterSize(Textdraw13, 0.220000, 1.200000);
TextDrawColor(Textdraw13, -269140993);
TextDrawSetOutline(Textdraw13, 0);
TextDrawSetProportional(Textdraw13, 1);
TextDrawSetShadow(Textdraw13, 1);
TextDrawSetSelectable(Textdraw13, 0);

Textdraw14 = TextDrawCreate(213.000000, 289.000000, "freeroam / race / minigames / stunts / gangwars");
TextDrawBackgroundColor(Textdraw14, 255);
TextDrawFont(Textdraw14, 2);
TextDrawLetterSize(Textdraw14, 0.220000, 1.200000);
TextDrawColor(Textdraw14, 1464795391);
TextDrawSetOutline(Textdraw14, 0);
TextDrawSetProportional(Textdraw14, 1);
TextDrawSetShadow(Textdraw14, 1);
TextDrawSetSelectable(Textdraw14, 0);

Textdraw15 = TextDrawCreate(360.000000, 192.000000, "(/Report)");
TextDrawBackgroundColor(Textdraw15, 255);
TextDrawFont(Textdraw15, 2);
TextDrawLetterSize(Textdraw15, 0.220000, 1.200000);
TextDrawColor(Textdraw15, 183680255);
TextDrawSetOutline(Textdraw15, 0);
TextDrawSetProportional(Textdraw15, 1);
TextDrawSetShadow(Textdraw15, 1);
TextDrawSetSelectable(Textdraw15, 0);

Textdraw16 = TextDrawCreate(238.000000, 313.000000, "home of fun - the original since 2013");
TextDrawBackgroundColor(Textdraw16, 255);
TextDrawFont(Textdraw16, 2);
TextDrawLetterSize(Textdraw16, 0.220000, 1.200000);
TextDrawColor(Textdraw16, -1650614529);
TextDrawSetOutline(Textdraw16, 0);
TextDrawSetProportional(Textdraw16, 1);
TextDrawSetShadow(Textdraw16, 1);
TextDrawSetSelectable(Textdraw16, 0);

Textdraw17 = TextDrawCreate(186.000000, 348.000000, "~b~> ~g~www.F4Wclan.macedonianforum.net ~b~<");
TextDrawBackgroundColor(Textdraw17, 255);
TextDrawFont(Textdraw17, 1);
TextDrawLetterSize(Textdraw17, 0.450000, 1.200000);
TextDrawColor(Textdraw17, -1650614529);
TextDrawSetOutline(Textdraw17, 0);
TextDrawSetProportional(Textdraw17, 1);
TextDrawSetShadow(Textdraw17, 1);
TextDrawSetSelectable(Textdraw17, 0);

for(new i; i < MAX_PLAYERS; i ++)
{
if(IsPlayerConnected(i))
{
TextDrawShowForPlayer(i, Textdraw0);
TextDrawShowForPlayer(i, Textdraw1);
TextDrawShowForPlayer(i, Textdraw2);
TextDrawShowForPlayer(i, Textdraw3);
TextDrawShowForPlayer(i, Textdraw4);
TextDrawShowForPlayer(i, Textdraw5);
TextDrawShowForPlayer(i, Textdraw6);
TextDrawShowForPlayer(i, Textdraw7);
TextDrawShowForPlayer(i, Textdraw;
TextDrawShowForPlayer(i, Textdraw9);
TextDrawShowForPlayer(i, Textdraw10);
TextDrawShowForPlayer(i, Textdraw11);
TextDrawShowForPlayer(i, Textdraw12);
TextDrawShowForPlayer(i, Textdraw13);
TextDrawShowForPlayer(i, Textdraw14);
TextDrawShowForPlayer(i, Textdraw15);
TextDrawShowForPlayer(i, Textdraw16);
TextDrawShowForPlayer(i, Textdraw17);
}
}
return 1;
}

Put this bit under OnGameModeInit! - As players are coming into the server which is generating the gamemode for them so it will show it to them when they have registered! If that does not work try putting it under OnPlayerSpawn!

______________________________________________
+Rep me if i helped!
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Messages In This Thread
Help - by VanSiera - 12.04.2014, 11:36
Re: Help - by MrCallum - 12.04.2014, 11:39
Re: Help - by JeaSon - 12.04.2014, 11:39
Re: Help - by VanSiera - 12.04.2014, 11:48

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