25.05.2009, 20:35
Well it's quite a big script. My fuel script is all based around
Then I have a save script, which remembers the last vehicle you were in before you left and puts you back in it when you rejoin using CreateVehicle and PutPlayerInVehicle.
What I want to do is add my fuel script to these created vehicles so all I need to know is whether MAX_VEHICLES includes ANY vehicle in the server including ones created while the script is running.
Код:
new Fuel[MAX_VEHICLES];
What I want to do is add my fuel script to these created vehicles so all I need to know is whether MAX_VEHICLES includes ANY vehicle in the server including ones created while the script is running.