09.04.2014, 11:57
pawn Code:
#define SpeedCheck(%0,%1,%2,%3,%4) floatround(floatsqroot(%4?(%0*%0+%1*%1+%2*%2):(%0*%0+%1*%1)) *%3*1.6)
pawn Code:
stock GetPlayerSpeed(playerid, get3d)
{
new Float:x, Float:y, Float:z;
if(IsPlayerInAnyVehicle(playerid))
GetVehicleVelocity(GetPlayerVehicleID(playerid), x, y, z);
else
GetPlayerVelocity(playerid, x, y, z);
return SpeedCheck(x, y, z, 100.0, get3d);
}