Animation
#6

pawn Код:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart)
{

    if(issuerid != INVALID_PLAYER_ID && weaponid == 49 && bodypart == 3) //work with the bodypart{
   
        ApplyAnimation(playerid,"PED","EV_dive",4.0,0,1,1,1,0);
        SetPlayerHealth(playerid, 10.0);   

    }
    return 1;
}
I did not even check if it works, @iBanner.
Reply


Messages In This Thread
Animation - by Ananisiki - 09.04.2014, 03:11
Re: Animation - by Lloyde - 09.04.2014, 07:33
Re: Animation - by Twizted - 09.04.2014, 07:36
Re: Animation - by iBanner - 09.04.2014, 07:44
Re: Animation - by Ananisiki - 09.04.2014, 08:28
Re: Animation - by Twizted - 09.04.2014, 08:51
Re: Animation - by Lloyde - 09.04.2014, 09:08
Re: Animation - by Ananisiki - 10.04.2014, 23:00
Re: Animation - by Ananisiki - 11.04.2014, 06:24
Re: Animation - by Ananisiki - 26.04.2014, 20:59

Forum Jump:


Users browsing this thread: 1 Guest(s)