[EJECT PASSANGER ] [+REP]
#9

Maybe this ?
pawn Код:
#include <a_samp>
#include <zcmd>
#include <sscanf>
CMD:eject(playerid,params[])
{
    new id,Float:x, Float:y, Float:z, string[500];
    if(sscanf(params, "u", id)) return SendClientMessage(playerid, -1, "[USAGE]: /eject [playerid]!");
    if(!IsPlayerConnected(id)) return SendClientMessage(playerid, -1, "[ERROR]: Player is not connected/wrong ID!");
    if(!IsPlayerInAnyVehicle(id)) return SendClientMessage(playerid, -1, "[ERROR]: Player is not on a vehicle!");
    GetPlayerPos(id,x,y,z);
    format(string,sizeof(string),"You ejected '%s' from vehicle",name(id));
    SendClientMessage(playerid,-1,string);
    SetPlayerPos(id,x,y,z+3);
    return 1;
}

stock name(playerid)
{
    new Name[MAX_PLAYER_NAME];
    GetPlayerName(playerid,Name,MAX_PLAYER_NAME);
    return Name;
}
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Messages In This Thread
[EJECT PASSANGER ] [+REP] - by SPA - 08.04.2014, 11:38
Re: [EJECT PASSANGER ] [+REP] - by xVIP3Rx - 08.04.2014, 11:41
Re: [EJECT PASSANGER ] [+REP] - by CutX - 08.04.2014, 11:47
Re: [EJECT PASSANGER ] [+REP] - by Abagail - 08.04.2014, 11:53
Re: [EJECT PASSANGER ] [+REP] - by CutX - 08.04.2014, 12:09
Re: [EJECT PASSANGER ] [+REP] - by SPA - 08.04.2014, 12:34
Re: [EJECT PASSANGER ] [+REP] - by SPA - 08.04.2014, 12:40
Re: [EJECT PASSANGER ] [+REP] - by CutX - 08.04.2014, 12:43
Re: [EJECT PASSANGER ] [+REP] - by ChandraLouis - 08.04.2014, 12:45
Re: [EJECT PASSANGER ] [+REP] - by xVIP3Rx - 08.04.2014, 12:45

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