08.04.2014, 09:08
pawn Code:
CMD:setskill(playerid, params[])
{
new iSkill, iLevel;
if(ssccanf(params, "ii", iSkill, iLevel)) SendClientMessage(playerid, COL_GREY, "USAGE: /setskill [SKILL ID] [LEVEL]");
else {
SetPlayerSkillLevel(playerid, iSkill, iLevel);
}
return 1;
}
CMD:weapon(playerid, params[])
{
new iWepID, iAmmo;
if(sscanf(params, "ii", iWepID, iAmmo)) SendClientMessage(playerid, COL_GREY, "USAGE: /(w)eapon [ID] [AMMO]");
else {
GivePlayerWeapon(playerid, iWepID, iAmmo);
}
return 1;
}
Unless you check when they switch to that weapon ID and set their animation ect.