Colt 45 held with both hands
#5

pawn Code:
CMD:setskill(playerid, params[])
{
    new iSkill, iLevel;
    if(ssccanf(params, "ii", iSkill, iLevel)) SendClientMessage(playerid, COL_GREY, "USAGE: /setskill [SKILL ID] [LEVEL]");
    else {
        SetPlayerSkillLevel(playerid, iSkill, iLevel);
    }
    return 1;
}

CMD:weapon(playerid, params[])
{
    new iWepID, iAmmo;
    if(sscanf(params, "ii", iWepID, iAmmo)) SendClientMessage(playerid, COL_GREY, "USAGE: /(w)eapon [ID] [AMMO]");
    else {
        GivePlayerWeapon(playerid, iWepID, iAmmo);
    }
    return 1;
}
It isn't possible to make them hold a Colt 45 with both hands, sorry.

Unless you check when they switch to that weapon ID and set their animation ect.
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Messages In This Thread
Colt 45 held with both hands - by Escapist - 08.04.2014, 08:16
Re: Colt 45 held with both hands - by AndySedeyn - 08.04.2014, 08:21
Re: Colt 45 held with both hands - by Escapist - 08.04.2014, 08:25
Re: Colt 45 held with both hands - by AndySedeyn - 08.04.2014, 08:28
Re: Colt 45 held with both hands - by Ari - 08.04.2014, 09:08
Re: Colt 45 held with both hands - by Escapist - 08.04.2014, 09:19
Re: Colt 45 held with both hands - by KhaledElkhourashi - 08.04.2014, 09:31
Re: Colt 45 held with both hands - by Escapist - 08.04.2014, 09:57

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