08.04.2014, 04:39
Create a count in the global scope then plus when they get a kill, if they get a certain amount of kills without taking extensive damage send a warning.
There are no ways to "detect" as of yet, however there are ways (one of them I've listed) to check.
pawn Код:
new aimbot_KillCheck[MAX_PLAYERS];
public OnPlayerDeath(playerid, killerid, reason)
{
aimbot_KillCheck[killerid] ++;
return 1;
}