Aimbots in my server
#7

Create a count in the global scope then plus when they get a kill, if they get a certain amount of kills without taking extensive damage send a warning.
pawn Код:
new aimbot_KillCheck[MAX_PLAYERS];

public OnPlayerDeath(playerid, killerid, reason)
{
    aimbot_KillCheck[killerid] ++;
    return 1;
}
There are no ways to "detect" as of yet, however there are ways (one of them I've listed) to check.
Reply


Messages In This Thread
Aimbots in my server - by arakuta - 08.04.2014, 00:13
Re: Aimbots in my server - by UncleBens - 08.04.2014, 00:32
Re: Aimbots in my server - by arakuta - 08.04.2014, 00:47
Re: Aimbots in my server - by AssMunchingFool - 08.04.2014, 00:58
Re: Aimbots in my server - by UncleBens - 08.04.2014, 01:05
Re: Aimbots in my server - by Binx - 08.04.2014, 01:45
Re: Aimbots in my server - by Ari - 08.04.2014, 04:39

Forum Jump:


Users browsing this thread: 3 Guest(s)