Roleplay Gamemode Chat Bug
#5

Here is the OnPlayerText!



Quote:

public OnPlayerText(playerid, text[]) {
if(GetPlayerState(playerid) == PLAYER_STATE_WASTED) return 0;
new string[256];

if(GetPVarInt(playerid, "InCall911") != 0) {
if(PlayerInfo[playerid][pLeader] == 1) format(string, sizeof(string), "[911] %s(%d): %s", pName(playerid), playerid, text);
if(PlayerInfo[playerid][pLeader] != 1) format(string, sizeof(string), "[911] %s(%d): %s", pName(playerid), playerid, text);
SendSplitMessageNormal(GetPVarInt(playerid, "InCall911"), COLOR_WHITE, string);
ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_F ADE4,COLOR_FADE5);
printf(string); return 0; }

if(Mobile[playerid] != 255) {
//
ApplyAnimation(playerid,"PED","phone_talk",4.1,0,1 ,1,1,1);
if(!IsPlayerConnected(Mobile[playerid])) {
if(!IsPlayerInAnyVehicle(playerid)) { CreaInfoTDRight(playerid, "We.", 4000); }
if(IsPlayerInAnyVehicle(playerid)) { SetTimerEx("timePCA", 2000, false,"i", playerid); }
Mobile[playerid] = 255; InCellulare[playerid] = 0; }
//
if(IsPlayerConnected(Mobile[playerid]) && Mobile[Mobile[playerid]] != playerid) {
CreaInfoTDRight(playerid, "Il Player non ha ancora Risposto!", 5000); }
//
if(IsPlayerConnected(Mobile[playerid]) && Mobile[Mobile[playerid]] == playerid) {
new caller = Mobile[playerid];
if(PlayerInfo[playerid][pMaskuse] == 1 || PlayerInfo[playerid][pCascoUse] == 1) { format(string, sizeof(string), "Sconosciuto %d dice (cellulare): %s", VarCodeMask[playerid], text); }
if(PlayerInfo[playerid][pMaskuse] == 0 && PlayerInfo[playerid][pCascoUse] == 0) { format(string, sizeof(string), "%s dice (cellulare): %s", pName(playerid), text); }
ProxDetector(15.0, playerid, string, COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,CO LOR_FADE5);
SendSplitMessageNormal(caller, COLOR_WHITE, string); }
return 0; }

if(PlayerInfo[playerid][pMaskuse] == 1 || PlayerInfo[playerid][pCascoUse] == 1) {
format(string, sizeof(string), "Sconosciuto %d dice: %s", VarCodeMask[playerid], text);
ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_F ADE4,COLOR_FADE5);
printf(string);
return 0; }
if(PlayerInfo[playerid][pCascoUse] == 0 && PlayerInfo[playerid][pMaskuse] == 0) {
format(string, sizeof(string), "%s dice: %s", pName(playerid), text);
ProxDetector(20.0, playerid, string, COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,CO LOR_FADE5);
printf(string);
return 0; }
return 0; }

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Messages In This Thread
Roleplay Gamemode Chat Bug - by John_Black96 - 05.04.2014, 16:05
Re: Roleplay Gamemode Chat Bug - by Lidor124 - 05.04.2014, 16:07
Re: Roleplay Gamemode Chat Bug - by Sledgehammer - 05.04.2014, 16:07
Re: Roleplay Gamemode Chat Bug - by John_Black96 - 05.04.2014, 16:49
Re: Roleplay Gamemode Chat Bug - by John_Black96 - 07.04.2014, 15:45
Re: Roleplay Gamemode Chat Bug - by Lidor124 - 07.04.2014, 16:08

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