07.04.2014, 14:17
it maybe because of player disconnects without being logged in
u have to create a variable like IsPlayerLog[MAX_PLAYERS]=0;
and when player successfully logs in do IsPlayerLog[playerid=1;
and when player disconnects check if he is logged in or not if he isn't do not save stats
u have to create a variable like IsPlayerLog[MAX_PLAYERS]=0;
and when player successfully logs in do IsPlayerLog[playerid=1;
and when player disconnects check if he is logged in or not if he isn't do not save stats