06.04.2014, 13:17
Quote:
Post the whole block of code. If the closed brackets are more than the opened, it will give that error.
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Код:
stock SpawnChar(playerid) { if(IsPlayerLoggedIn(playerid)) { // Legit Loyalty if(!PlayerInfo[playerid][pLoyal] && PlayerInfo[playerid][pHours] < 24) {PlayerInfo[playerid][pLoyal] = 1;} // Safe Admin if(PlayerInfo[playerid][pAdmin] && !PlayerInfo[playerid][pSafeAdmin] && !aDuty[playerid]) { new string[128]; format(string, sizeof(string), "%s (%s) has been flagged as an unsafe admin.", RPN(playerid), RPIP(playerid)); Log("logs/safeadmin.log", string); Kick(playerid); } // Tutorial if(!PlayerInfo[playerid][pTutorial]) { SetDodMoney(playerid, 0); GiveDodMoney(playerid, 10000); SetPlayerPos(playerid, 958.9146,-1411.4772,13.3833); // THE SPAWN SetPlayerFacingAngle(playerid, 93.3274); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); ShowDialog(playerid, 0); return 1; } TogglePlayerControllable(playerid, 1); // Family Strikes if(PlayerInfo[playerid][pFam]) { new idx = PlayerInfo[playerid][pFam]; if(FamInfo[idx][fStrikes] >= 3) { PlayerInfo[playerid][pFam] = 0; PlayerInfo[playerid][pFamRank] = 0; SendClientMessage(playerid, COLOR_LIGHTBLUE, "Your family has been disbanded due to having 3 strikes, you have been autokicked from the family."); } } // Website TextDrawShowForPlayer(playerid, WebTD); //C4 PreloadAnimLib(playerid, "BOMBER"); PreloadAnimLib(playerid, "PED"); Pspawned[playerid] = 1; //neons neon[playerid] = 1; topened[playerid] = 0; CarHop[playerid] = 0; SpeedHack[playerid] = 0; sellgunlowmats[playerid] = 0; sellgunmedmats[playerid] = 0; sellgunhighmats[playerid] = 0; blowgun[playerid] = 0; fMeter[playerid] = 1; //loginscreen exit TextDrawHideForPlayer(playerid,Title); TextDrawHideForPlayer(playerid,Box1); TextDrawHideForPlayer(playerid,Box2); TextDrawHideForPlayer(playerid,Bbox1); TextDrawHideForPlayer(playerid,Bbox2); TextDrawHideForPlayer(playerid,Sbox); TextDrawHideForPlayer(playerid,Subtitle); TextDrawHideForPlayer(playerid,message); TextDrawHideForPlayer(playerid,GenMOTD); TextDrawHideForPlayer(playerid,MainMenuTxtdraw[0]); TextDrawHideForPlayer(playerid,MainMenuTxtdraw[1]); TextDrawHideForPlayer(playerid,MainMenuTxtdraw[2]); TextDrawHideForPlayer(playerid,MainMenuTxtdraw[3]); TextDrawHideForPlayer(playerid,MainMenuTxtdraw[4]); TextDrawHideForPlayer(playerid,MainMenuTxtdraw[5]); TextDrawHideForPlayer(playerid,MainMenuTxtdraw[6]); TextDrawHideForPlayer(playerid,MainMenuTxtdraw[7]); TextDrawHideForPlayer(playerid,MainMenuTxtdraw[8]); TextDrawHideForPlayer(playerid,MainMenuTxtdraw[9]); // Time TextDrawShowForPlayer(playerid, TimeTD); // Name Color & Level & Wanted Level SetPlayerScore(playerid, PlayerInfo[playerid][pLevel]); SetPlayerColor(playerid, TRANSPARENT_WHITE); SetPlayerWantedLevel(playerid, PlayerInfo[playerid][pWanted]); // Download bar Download[playerid] = CreateProgressBar(499.00, 103.00, 107.50, 3.20, -16776961, 100.0); SetProgressBarMaxValue(Download[playerid], 100); SetProgressBarColor(Download[playerid], COLOR_GREEN); // Custom Int if(PlayerInfo[playerid][pSpawnFreeze]) { SetTimerEx("EnterExitTimer", 5000, false, "i", playerid); } // Business, House and Gates Checking if(PlayerInfo[playerid][pBiz] != 0 && strcmp(RPNU(playerid), BizInfo[PlayerInfo[playerid][pBiz]][bOwner]) || PlayerInfo[playerid][pBiz] != 0 && !strlen(BizInfo[PlayerInfo[playerid][pBiz]][bOwner])) { PlayerInfo[playerid][pBiz] = 0; SendClientMessage(playerid, COLOR_WHITE, " An administrator has sold your business while you were offline."); } if(PlayerInfo[playerid][pHouse] != 0 && strcmp(RPNU(playerid), HouseInfo[PlayerInfo[playerid][pHouse]][hOwner]) || PlayerInfo[playerid][pHouse] != 0 && !strlen(HouseInfo[PlayerInfo[playerid][pHouse]][hOwner])) { PlayerInfo[playerid][pHouse] = 0; SendClientMessage(playerid, COLOR_WHITE, " An administrator has sold your house while you were offline."); } new idx; idx = PlayerInfo[playerid][pGate][0]; // Gate slot 1 if(idx && !GateInfo[idx][gModel]) { PlayerInfo[playerid][pGate][0] = 0; SendClientMessage(playerid, COLOR_WHITE, " An administrator has deleted your gate in slot 1 while you were offline."); } idx = PlayerInfo[playerid][pGate][1]; // Gate slot 2 if(idx && !GateInfo[idx][gModel]) { PlayerInfo[playerid][pGate][1] = 0; SendClientMessage(playerid, COLOR_WHITE, " An administrator has deleted your gate in slot 2 while you were offline."); } idx = PlayerInfo[playerid][pGate][2]; // Gate slot 3 if(idx && !GateInfo[idx][gModel]) { PlayerInfo[playerid][pGate][2] = 0; SendClientMessage(playerid, COLOR_WHITE, " An administrator has deleted your gate in slot 3 while you were offline."); } // Spawning if(PlayerInfo[playerid][pX] == 0 && PlayerInfo[playerid][pY] == 0 && PlayerInfo[playerid][pZ] == 0) { SetPlayerPos(playerid, 958.9146,-1411.4772,13.3833); // THE SPAWN D SetPlayerFacingAngle(playerid, 93.3274); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); } else { SetPlayerVirtualWorld(playerid, PlayerInfo[playerid][pVW]); SetPlayerInterior(playerid, PlayerInfo[playerid][pInt]); SetCameraBehindPlayer(playerid); SetPlayerPos(playerid, PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ]); // HP and Armor if(PlayerInfo[playerid][pHealth] <= 0) PlayerInfo[playerid][pHealth] = 1; SetPlayerHealth(playerid, PlayerInfo[playerid][pHealth]); SetPlayerArmour(playerid, PlayerInfo[playerid][pArmor]); } // Skin SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); // Guns for(new i = 0; i < 13; i++) { if(PlayerInfo[playerid][pWeapon][i]) GiveDodWeapon(playerid, PlayerInfo[playerid][pWeapon][i], PlayerInfo[playerid][pWeaponAmmo][i]); } // Hospital if(!PlayerInfo[playerid][pPrison]) { if(PlayerInfo[playerid][pHospital]) { if(eventdeath[playerid] == 1) { SetPlayerPos(playerid, eX, eY, eZ); SetPlayerInterior(playerid, PlayerInfo[playerid][pInt]); SetPlayerVirtualWorld(playerid, PlayerInfo[playerid][pVW]); PlayerInfo[playerid][pHospital] = 0; SetPlayerHealth(playerid, eHP); SetPlayerArmour(playerid, eARMOR); SendClientMessage(playerid, COLOR_LIGHTRED, "*** You have died in the event,beter luck next time. ***"); GunsBeingRemoved[playerid] = 1; ResetPlayerWeapons(playerid); GunsBeingRemoved[playerid] = 1; for(new w = 0; w < 13; w++) { GiveDodWeapon(playerid, PlayerInfo[playerid][pWeapon][w], PlayerInfo[playerid][pWeaponAmmo][w]); } eventdeath[playerid] = 0; return 1; } Hospital[playerid] = random(2); if(Hospital[playerid] == 0) // AllSaints { SetPlayerPos(playerid, 1177.5485,-1323.5773,11.0761); SetPlayerCameraPos(playerid,1223.2250,-1289.4913,31.9257); SetPlayerCameraLookAt(playerid,1177.5485,-1323.5773,14.0761); } else if(Hospital[playerid] == 1) // County General { SetPlayerPos(playerid, 2034.0833,-1404.6536,14.2539); SetPlayerCameraPos(playerid,1997.1254,-1457.8685,34.8850); SetPlayerCameraLookAt(playerid,2034.0833,-1404.6536,17.2539); } ResetDodWeapons(playerid); PlayerInfo[playerid][pFacDuty] = 0; SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); TogglePlayerControllable(playerid, 0); HospitalTime[playerid] = 30; if(PlayerInfo[playerid][pVIP] >= 2) HospitalTime[playerid] = 1; HospitalCountDown[playerid] = SetTimerEx("HospitalTimer", 1000, false, "d", playerid); } } } // LSPD Duty if(PlayerInfo[playerid][pFacDuty] && PlayerInfo[playerid][pFac] == 1) { SetPlayerColor(playerid, TRANSPARENT_BLUE); } // LSPD-Prison if(PlayerInfo[playerid][pPrison] == 1) { ResetDodWeapons(playerid); SetPlayerColor(playerid, TRANSPARENT_ORANGE); SetPlayerInterior(playerid, 1); new RandomCell = random(sizeof(RandomPrison)); SetPlayerFacingAngle(playerid, RandomPrison[RandomCell][3]); TogglePlayerControllable(playerid, 0); SetTimerEx("EnterExitTimer", 5000, false, "i", playerid); SetPlayerPos(playerid, RandomPrison[RandomCell][0], RandomPrison[RandomCell][1], RandomPrison[RandomCell][2]); SetCameraBehindPlayer(playerid); } // Admin-Prison if(PlayerInfo[playerid][pPrison] == 2) { ResetDodWeapons(playerid); SetPlayerColor(playerid, TRANSPARENT_ORANGE); SetPlayerInterior(playerid, 2); SetPlayerVirtualWorld(playerid, 1); new RandomCell = random(sizeof(RandomPrison)); SetPlayerFacingAngle(playerid, RandomPrison[RandomCell][3]); TogglePlayerControllable(playerid, 0); SetTimerEx("EnterExitTimer", 5000, false, "i", playerid); SetPlayerPos(playerid, RandomPrison[RandomCell][0], RandomPrison[RandomCell][1], RandomPrison[RandomCell][2]); SetCameraBehindPlayer(playerid); } // Bank Robbery if(PlayerInfo[playerid][pFac] == 1 && RobberyStarted) { TextDrawShowForPlayer(playerid, Textdraw0); TextDrawShowForPlayer(playerid, Textdraw1); if(BankRobbersCount == 2) {TextDrawShowForPlayer(playerid, Textdraw2);} else if(BankRobbersCount == 3) {TextDrawShowForPlayer(playerid, Textdraw3);} else if(BankRobbersCount == 4) {TextDrawShowForPlayer(playerid, Textdraw4);} else if(BankRobbersCount == 5) {TextDrawShowForPlayer(playerid, Textdraw5);} } if(PlayerPaintballing[playerid] == 1) { SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); GunsBeingRemoved[playerid] = 1; ResetPlayerWeapons(playerid); DestroyPickup(pbHealth); SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); new rand = random(sizeof(PaintballSpawns)); SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]); for (new i = 0; i < 13; i++) { GiveDodWeapon(playerid, pbGuns[2][0], 99999); GiveDodWeapon(playerid, pbGuns[3][0], 99999); GiveDodWeapon(playerid, pbGuns[4][0], 99999); GiveDodWeapon(playerid, pbGuns[5][0], 99999); GiveDodWeapon(playerid, pbGuns[6][0], 99999); } SetCameraBehindPlayer(playerid); } } return 1; }