setworldbounds at a deathmatch
#9

new script didnt work either.



public isPlayerInArea()
{
new Float:X,Float:Y,Float:Z;
for(new i = 0; i < MAX_PLAYERS; i++)
{
GetPlayerPos(i,X,Y,Z);
if(X <= 2748.810791 && X >= 2498.679443 && Y <= 2857.039550 && Y >= 2704.64672 // Checks the player area
{
SetPlayerWorldBounds(i, 2872.427, 2751.377, 1040.031, 850.4955);
GivePlayerWeapon(i, 32, 999);
}
}
return 1;
}
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Messages In This Thread
setworldbounds at a deathmatch - by smokey104 - 24.05.2009, 12:43
Re: setworldbounds at a deathmatch - by miokie - 24.05.2009, 14:16
Re: setworldbounds at a deathmatch - by smokey104 - 24.05.2009, 14:40
Re: setworldbounds at a deathmatch - by miokie - 24.05.2009, 14:47
Re: setworldbounds at a deathmatch - by smokey104 - 24.05.2009, 14:57
Re: setworldbounds at a deathmatch - by miokie - 24.05.2009, 14:59
Re: setworldbounds at a deathmatch - by smokey104 - 24.05.2009, 15:06
Re: setworldbounds at a deathmatch - by smokey104 - 24.05.2009, 16:08
Re: setworldbounds at a deathmatch - by smokey104 - 24.05.2009, 16:29

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