05.04.2014, 09:09
pawn Код:
new PlayerSkin[MAX_PLAYERS];
public OnPlayerDeath(playerid, killerid, reason)
{
GetPlayerSkin(playerid, PlayerSkin[playerid]);
return 1;
}
public OnPlayerSpawn(playerid)
{
SetPlayerSkin(playerid, PlayerSkin[playerid]);
return 1;
}
Well done for trying, but for it to work it must be a global variable.
