04.04.2014, 07:22
Quote:
Thank you, Patrick, I really appreciate the comment + time it took to add that.
I understand that, but won't each bullet over-write the last one? Saving only one location in the end? |
Create3DTextLabel every time OnPlayerWeaponShot is called, if weapon is one with bullets (not RPG, flame thrower, teargas) that should make a label at every bullet I guess.
EDIT: To delete it, you'd need to make a new variable:
pawn Код:
new Text3D:BLabel;