Quote:
Originally Posted by Extraordinariness
EDIT: This ^
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You were getting the Weapon ID ranging from 1 to 15.
Most of weapons on that weaponID are used in RPs - And you are banning them if they used it?
Quote:
Originally Posted by LocMax
It's hard to make anti-weapon hack, specially because it has ammo which lowers every time you shoot.
You'd need to somehow sync the weapon and ammo seperately, lower ammo OnPlayerWeaponShot, but then again if ammo reaches 0 you'd have to reset that weapon..
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This idea - This is the thing i am looking for, All i just need is an example so i could start my own one.