OnPlayerWeaponShot problem.
#5

Quote:
Originally Posted by [vTc]Patroool
Посмотреть сообщение
I cant see return 1; under OnPlayerWeaponShot.

Its a callback brother, Must return a value.
There is "return 1"
at the end of all of that.

pawn Код:
public OnPlayerWeaponShot( playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ )
{
    if( hittype == BULLET_HIT_TYPE_OBJECT )
    {
        if( hitid == Minigun || hitid == 2985 )
        {
            MinigunHealth--;
            new string[112], kname[MAX_PLAYER_NAME];
            GetPlayerName(playerid, kname, sizeof(kname));
            format(string, sizeof(string), "~n~~n~~n~~n~~n~~n~~r~MINIGUN DAMAGED~n~HP: ~r~%d~h~~h~/~r~100", MinigunHealth);
            GameTextForPlayer(playerid, string, 1000, 3);
            if(MinigunHealth == 35)
            {
                foreach(Player, i)
                {
                    new stringg[112];
                    format(stringg, sizeof(stringg), "* %s[%d] has damaged the minigun to %d/100 health!", kname, playerid, MinigunHealth);
                    SendClientMessage(i, COLOR_RED, stringg);
                    SendClientMessage(i, COLOR_RED, "* The Minigun has enabled its Advanced Self-Defense mode!");
                   
                    MinigunDamage = 20;
                    MinigunRange = 55;
                }
            }
            else if(MinigunHealth == 1)
            {
                format(string, sizeof(string), "~n~~n~~n~~n~~n~~n~~r~MINIGUN DESTROYED\nHP: ~w~%d~r~/~r~100", MinigunHealth);
                GameTextForPlayer(playerid, string, 1500, 3);
                foreach(Player, i)
                {
                    new name[MAX_PLAYER_NAME];
                    if(SpawnedBy{ i })
                    {
                        GetPlayerName(i, name, sizeof(name));
                        new stringgg[112];
                        format(stringgg, sizeof(stringgg), "* %s[%d] destroyed [%d]%s's minigun!", name, playerid, i, name);
                        SendClientMessageToAll(COLOR_SWAG, stringgg);
                        SetPlayerHealth(playerid, 99);
                        GivePlayerScore(playerid, 3);
                        GivePlayerCash(playerid, 15000);
                        SendClientMessage(playerid, COLOR_SWAG, "* You've received 3 score and 15'000$!");
                           
                        CanControlMG{ i } = false;
                        SpawnedBy{ i } = false;
                           
                    }
                }
                Minigun = DestroyObject(Minigun);
                Miniguns = 0;
                foreach(Player, i)
                {
                    KillTimer(MTimer[i]);
                }
            }
        }
        else if( hitid == 3052 || hitid == C4OBject )
        {
            foreach(Player, i)
            {
                if(IsPlayerInRangeOfPoint(i, 15, C4Pos[0], C4Pos[1], C4Pos[2]))
                {
                    if(!SKProtection{ i })
                    {
                        OnPlayerDeath(i, playerid, 39);
                        SpawnPlayer(i);
                        GameTextForPlayer(i, "~r~You got C4'd!", 3500, 3);
                    }
                }
                else if(IsPlayerInRangeOfPoint(i, 25, C4Pos[0], C4Pos[1], C4Pos[2]))
                {
                    if(!SKProtection{ i })
                    {
                        SetPlayerHealth(i, 36);
                        SendClientMessage(i, COLOR_RED, "* You got damaged from the C4 blast!");
                    }
                }
                if(PlayerUsedBomb{ i })
                {
                    DestroyObject(C4Object[i]);
                    PlayerUsedBomb{ i } = false;
                    Delete3DTextLabel(C4[i]);
                }
            }
            CreateExplosion(C4Pos[0], C4Pos[1]+1, C4Pos[2], 2, 100);
            CreateExplosion(C4Pos[0], C4Pos[1]+1, C4Pos[2], 3, 100);
            CreateExplosion(C4Pos[0], C4Pos[1]+1, C4Pos[2], 4, 100);
            //Delete3DTextLabel(C4[playerid]);
        }
    }
    return 1;
}
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Messages In This Thread
OnPlayerWeaponShot problem. - by Kyance - 02.04.2014, 18:32
Re: OnPlayerWeaponShot problem. - by Bingo - 02.04.2014, 18:35
Re: OnPlayerWeaponShot problem. - by Kyance - 02.04.2014, 18:36
Re: OnPlayerWeaponShot problem. - by Bingo - 02.04.2014, 18:41
Re: OnPlayerWeaponShot problem. - by Kyance - 02.04.2014, 18:49
Re: OnPlayerWeaponShot problem. - by Pottus - 02.04.2014, 18:54
Re: OnPlayerWeaponShot problem. - by Kyance - 02.04.2014, 18:55
Re: OnPlayerWeaponShot problem. - by Pottus - 02.04.2014, 19:02
Re: OnPlayerWeaponShot problem. - by Kyance - 03.04.2014, 04:17

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