02.04.2014, 15:31
I lend the topic a bit:
Is it enough to have:
And on OnPlayerSpawn blabla AlreadyRobbed[playerid] = 0;
I mean to prevent a player from robbing again..
?
I also need this solution.
Is it enough to have:
pawn Код:
new AlredyRob[MAX_PLAYERS];
GetPlayerName(playerid,gname,sizeof(gname));
AlreadyRobbed[playerid] = 1;
And on OnPlayerSpawn blabla AlreadyRobbed[playerid] = 0;
I mean to prevent a player from robbing again..
?
I also need this solution.