30.03.2014, 22:08
You'll want to send the message when they connect. After the message start a timer of 1 second. When the timer is called, kick the player.
When they connect:
When the timer is called after 1 second:
When they connect:
pawn Код:
{
SetTimerEx("KickTimer", 1000, false, "i", playerid);
}
pawn Код:
forward KickTimer(playerid);
public KickTimer(playerid)
{
Kick(playerid);
}