30.03.2014, 18:03
ToggleVehicleControllable(vehicleid, 0/1(true/false);
BreakObject(objectid);
The BreakObject will break it as if a player had broken it, showing it brake, - how-ever not completely destroying the object. This will be kind of cool, if implemented.
BreakObject(objectid);
The BreakObject will break it as if a player had broken it, showing it brake, - how-ever not completely destroying the object. This will be kind of cool, if implemented.

